Mark Fowler <[EMAIL PROTECTED]> writes:

> > I've almost finished the very first version.
> 
> Cool.  Now for some more ideas...
> 
> If you really, really want this to be a 'killer app' then you need to hack
> in user tracking sytems.  This means tracking:
> 
>  When users enter a system
>  What pages a user goes to
>  What links a user follows
>  Everytime a user sees a product
>  Everytime a user adds a product to a basket [1]
>  Everytime a user buys a product             [1]
>  When users exit a system                    [2]
> 
> In some kind of loggable format that can be fed into a suitable data
> mining application (Either by slapping the data in a huge database
> directly or some easily parsable plain log file.)  Note that this gets
> messy when you need to start abstracting out users (so we prevent our left
> hand that knows about what people are doing from knowing what our right
> hand does, which is their names and physical addresses.)
> 
> Companies are currently falling over themselves to get this kind of data
> out of their systems.  And they are paying *silly* sums of cash to buy
> software that does it.  Doing this could easily leapfrog perl into a very
> favourable position in the market.
> 
> I'd be more than happy to help work on this kind of thing, including
> working on the back end to integrate it with at least  one of the
> industry standard software solutions out there [3].
> 
> Later.
> 
> Mark.
> 
> [1] including cost at this time and quantity.

Ooh, I hadn't thought of that. I'd abstracted pricing out to a
pricing engine that could operate on the item's base cost but hadn't
thought about the price changing during the lifetime of the basket.

-- 
Piers

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