Am 16.05.2015 um 08:49 schrieb Stephan Witt <[email protected]>:

> Am 16.05.2015 um 07:45 schrieb Stephan Witt <[email protected]>:
> 
>> Am 16.05.2015 um 00:48 schrieb Enrico Forestieri <[email protected]>:
>> 
>>> On Fri, May 15, 2015 at 03:45:28PM +0200, Stephan Witt wrote:
>>> 
>>>> Am 15.05.2015 um 15:14 schrieb Enrico Forestieri <[email protected]>:
>>>> 
>>>>> On Fri, May 15, 2015 at 02:53:22PM +0200, Enrico Forestieri wrote:
>>>>>> On Fri, May 15, 2015 at 12:42:01PM +0200, Stephan Witt wrote:
>>>>>>> 
>>>>>>> Thank you. The current splash has a size of 400x250. I'll attach the
>>>>>>> 1600x1000 splash banner to test.
>>>>>>> It would be great if this is ok too. If not I have to get it right 
>>>>>>> myself.
>>>>>> 
>>>>>> Why is this (compressed) svg image so big? Are you sure there is no
>>>>>> embedded bitmap? That would defeat the purpose of using the svg format.
>>>>> 
>>>>> Indeed, I found the attached 4 (base64 encoded) bitmaps embedded in the 
>>>>> svg.
>>>>> That's bad.
>>>> 
>>>> Yes, Jürgen said it would be great to find someone who is able to do it 
>>>> better.
>>>> This one was made to have some SVG banner.
>>> 
>>> Sorry, I did not realize it was that same banner. But why did you attach 
>>> it, then?
>> 
>> The SVG banner with design size 400x250 results in an pixmap of the same 
>> size.
>> This is not enough for HiDPI. So, I've made a "bigger" one to get a crisp 
>> banner.
> 
> I think using the QSvgRenderer class to load SVG images for HiDPI is better.
> I'll check it.

Hmm… this looks indeed better. But the Svg frame work is missing with cmake. 
Kornel, can you give a hint, please?

Stephan

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