Am 16.05.2015 um 08:49 schrieb Stephan Witt <[email protected]>: > Am 16.05.2015 um 07:45 schrieb Stephan Witt <[email protected]>: > >> Am 16.05.2015 um 00:48 schrieb Enrico Forestieri <[email protected]>: >> >>> On Fri, May 15, 2015 at 03:45:28PM +0200, Stephan Witt wrote: >>> >>>> Am 15.05.2015 um 15:14 schrieb Enrico Forestieri <[email protected]>: >>>> >>>>> On Fri, May 15, 2015 at 02:53:22PM +0200, Enrico Forestieri wrote: >>>>>> On Fri, May 15, 2015 at 12:42:01PM +0200, Stephan Witt wrote: >>>>>>> >>>>>>> Thank you. The current splash has a size of 400x250. I'll attach the >>>>>>> 1600x1000 splash banner to test. >>>>>>> It would be great if this is ok too. If not I have to get it right >>>>>>> myself. >>>>>> >>>>>> Why is this (compressed) svg image so big? Are you sure there is no >>>>>> embedded bitmap? That would defeat the purpose of using the svg format. >>>>> >>>>> Indeed, I found the attached 4 (base64 encoded) bitmaps embedded in the >>>>> svg. >>>>> That's bad. >>>> >>>> Yes, Jürgen said it would be great to find someone who is able to do it >>>> better. >>>> This one was made to have some SVG banner. >>> >>> Sorry, I did not realize it was that same banner. But why did you attach >>> it, then? >> >> The SVG banner with design size 400x250 results in an pixmap of the same >> size. >> This is not enough for HiDPI. So, I've made a "bigger" one to get a crisp >> banner. > > I think using the QSvgRenderer class to load SVG images for HiDPI is better. > I'll check it.
Hmm… this looks indeed better. But the Svg frame work is missing with cmake. Kornel, can you give a hint, please? Stephan
