Am Samstag, 16. Mai 2015 um 11:08:16, schrieb Stephan Witt <[email protected]> > Am 16.05.2015 um 08:49 schrieb Stephan Witt <[email protected]>: > > > Am 16.05.2015 um 07:45 schrieb Stephan Witt <[email protected]>: > > > >> Am 16.05.2015 um 00:48 schrieb Enrico Forestieri <[email protected]>: > >> > >>> On Fri, May 15, 2015 at 03:45:28PM +0200, Stephan Witt wrote: > >>> > >>>> Am 15.05.2015 um 15:14 schrieb Enrico Forestieri <[email protected]>: > >>>> > >>>>> On Fri, May 15, 2015 at 02:53:22PM +0200, Enrico Forestieri wrote: > >>>>>> On Fri, May 15, 2015 at 12:42:01PM +0200, Stephan Witt wrote: > >>>>>>> > >>>>>>> Thank you. The current splash has a size of 400x250. I'll attach the > >>>>>>> 1600x1000 splash banner to test. > >>>>>>> It would be great if this is ok too. If not I have to get it right > >>>>>>> myself. > >>>>>> > >>>>>> Why is this (compressed) svg image so big? Are you sure there is no > >>>>>> embedded bitmap? That would defeat the purpose of using the svg format. > >>>>> > >>>>> Indeed, I found the attached 4 (base64 encoded) bitmaps embedded in the > >>>>> svg. > >>>>> That's bad. > >>>> > >>>> Yes, Jürgen said it would be great to find someone who is able to do it > >>>> better. > >>>> This one was made to have some SVG banner. > >>> > >>> Sorry, I did not realize it was that same banner. But why did you attach > >>> it, then? > >> > >> The SVG banner with design size 400x250 results in an pixmap of the same > >> size. > >> This is not enough for HiDPI. So, I've made a "bigger" one to get a crisp > >> banner. > > > > I think using the QSvgRenderer class to load SVG images for HiDPI is better. > > I'll check it. > > Hmm… this looks indeed better. But the Svg frame work is missing with cmake. > Kornel, can you give a hint, please? > > Stephan
I don't understand. I see no problems with cmake. At least on linux.
Kornel
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