Am Samstag, 16. Mai 2015 um 11:08:16, schrieb Stephan Witt <[email protected]>
> Am 16.05.2015 um 08:49 schrieb Stephan Witt <[email protected]>:
> 
> > Am 16.05.2015 um 07:45 schrieb Stephan Witt <[email protected]>:
> > 
> >> Am 16.05.2015 um 00:48 schrieb Enrico Forestieri <[email protected]>:
> >> 
> >>> On Fri, May 15, 2015 at 03:45:28PM +0200, Stephan Witt wrote:
> >>> 
> >>>> Am 15.05.2015 um 15:14 schrieb Enrico Forestieri <[email protected]>:
> >>>> 
> >>>>> On Fri, May 15, 2015 at 02:53:22PM +0200, Enrico Forestieri wrote:
> >>>>>> On Fri, May 15, 2015 at 12:42:01PM +0200, Stephan Witt wrote:
> >>>>>>> 
> >>>>>>> Thank you. The current splash has a size of 400x250. I'll attach the
> >>>>>>> 1600x1000 splash banner to test.
> >>>>>>> It would be great if this is ok too. If not I have to get it right 
> >>>>>>> myself.
> >>>>>> 
> >>>>>> Why is this (compressed) svg image so big? Are you sure there is no
> >>>>>> embedded bitmap? That would defeat the purpose of using the svg format.
> >>>>> 
> >>>>> Indeed, I found the attached 4 (base64 encoded) bitmaps embedded in the 
> >>>>> svg.
> >>>>> That's bad.
> >>>> 
> >>>> Yes, Jürgen said it would be great to find someone who is able to do it 
> >>>> better.
> >>>> This one was made to have some SVG banner.
> >>> 
> >>> Sorry, I did not realize it was that same banner. But why did you attach 
> >>> it, then?
> >> 
> >> The SVG banner with design size 400x250 results in an pixmap of the same 
> >> size.
> >> This is not enough for HiDPI. So, I've made a "bigger" one to get a crisp 
> >> banner.
> > 
> > I think using the QSvgRenderer class to load SVG images for HiDPI is better.
> > I'll check it.
> 
> Hmm… this looks indeed better. But the Svg frame work is missing with cmake. 
> Kornel, can you give a hint, please?
> 
> Stephan

I don't understand. I see no problems with cmake. At least on linux.

        Kornel

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