I'm personally interested in the M4RI type stuff. I think malb could
be as well, but the problem is XOR is not part of the IEEE floating
point standard, and thus it is useless as is for M4RI. That's not to
say there isn't another way....

Bill.

2008/11/23 mabshoff <[EMAIL PROTECTED]>:
>
>
>
> On Nov 23, 12:38 pm, "Bill Hart" <[EMAIL PROTECTED]> wrote:
>> Perhaps if you, me, John C, mabshoff and the people he is working with
>> all signed off on it.
>
> The people I am working with here is basically Clement Pernet. There
> are also other people form the LinBox universe working on GPU code,
> i.e. Pascal Giorgi.
>
> Another interesting angle here could be m4ri since the XORing engine
> on the GPU should be insanely fast, but last time I talked to malb he
> wasn't very enthusiastic about it.
>
>> I could also mention the "seed funding" EPSRC have given me through my
>> grant, for hardware and my salary, specifically for developing "fast
>> core arithmetic for parallel processors and platforms".
>
> Cool.
>
>> We could actually make the application look quite impressive I think.
>
> One would hope so.
>
>> Bill.
>
> Cheers,
>
> Michael
> >
>

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