Not necessarily. The C code runs on the front end processors, which
are usually Intel Xeons or something like that. Then one shoves
specialised routines into the NVIDIA cores. I've no idea whether it is
there or not. But one would think that given that these things came
from graphics, XORing should be there. The problem is, even if it is
there, it isn't part of any FP standard, so it is not guaranteed to be
supported on other such devices.

Anyhow, I'll look up the CUDA "standard" and see.

Bill.

2008/11/23 mabshoff <[EMAIL PROTECTED]>:
>
>
>
> On Nov 23, 12:50 pm, "Bill Hart" <[EMAIL PROTECTED]> wrote:
>> I'm personally interested in the M4RI type stuff. I think malb could
>> be as well, but the problem is XOR is not part of the IEEE floating
>> point standard, and thus it is useless as is for M4RI. That's not to
>> say there isn't another way....
>
> Well, CUDA is also about C code, so I would be very surprised if XOR
> wasn't there (unless I totally misunderstood your point here :).  "Bit
> flipping" should be something that a GPU is very good at, but at this
> point this is mostly my expectations and not backed up by
> investigation about feasibility yet.
>
>> Bill.
>
> Cheers,
>
> Michael
> >
>

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