'Laurens Holst' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sat, Jun 12, 2004 at 
10:56:54PM CEST
> [EMAIL PROTECTED] wrote:
> >>Dunno, maybe you should ask Jaleco who got their ass kicked in court by 
> >>Konami, just because they made a game involving musical instruments too. 
> >>^^;
> >
> >So, you mean that somehow Epic Games payed ID Software for making a Quake 
> >"clone" in Unreal? Or Duke Nukem payed for being another "copy" of Doom? I 
> >don't think so, and I wish this never happens...
> 
> Those games are just in the same genre...
>
> I mean, a puzzle game in general wouldn't have anything to do with GLC. 
> Nor does a game involving shooting blocks into figures (Quarth, anyone? 
> :)). But when the game involves figures looking somewhat like chickens, 
> shooting blocks in rotating figures, well, like in GLC... Then you're 
> just copying someone else's idea, and afaik copyrights rest on that.
> 
> Duke Nukem and Doom are both 3D first person shooters, but they have 
> different looks, different gameplay (even slightly) different goals and 
> objectives, etc. I admit it is a gray area, where is a game concept 
> similar to an existing one and where does it become a ripoff. How much 
> has to be different for it to become a different game. You'll have to 
> use common sense. But if something is clearly a copy of your idea, well...

Again, ideas are not copyrightable. They are patentable in some
countries, which is bad enough.

> I mean, otherwise how could there have been legal cases by amongst 
> others Konami and the Tetris Corporation, which they apparantly won...

All for I know, they only were about the name 'Tetris'. If you make a
Tetris-clone called 'spinning dropping blocks' there is as far as I know
no way to sue you, except as 'bullying'. I doubt one can take copyright
on such generic shapes as those from tetris.

Joost
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