I also find these nodes will cause this on Os X, 6.3v7;

ReadGeo, DisplaceGeo, Read, Roto & RotoPaint (with more than 1 spline /
spline with many points / many brush strokes).  Rotosplines effectively
multithread if you put only one spline into each roto node and keep the
number of points low; you then get to build a tree of roto nodes in the DAG.



On 8 May 2012 05:47, Deke Kincaid <[email protected]> wrote:

> Sounds like the autosave kicking in.  Do you have a large script with lots
> of roto or a long camera track?  Is your nuke script in the 30+ meg range?
>
> -deke
>
> On Mon, May 7, 2012 at 7:18 AM, Julien Chandelle <
> [email protected]> wrote:
>
>> Hey,
>>
>> I notice some issues with nuke and my workstation.
>>
>> When I work or play in nuke one of my thread jump to 100% for few second
>> or minute.
>>
>> During this time It's impossible to work everything in nuke lag
>>
>> And I have to stop try working or pause de sequence and wait few second
>> to let the thread down to a normal % and capable to work.
>>
>> This issues happen almost everytime I play a sequence in nuke, but It
>> happen too when I worked but I can find a constant event to triggered the
>> issues.
>>
>> I use Nuke 6.3 v7
>>
>> And my workstation is :
>> windows 7 64b sp1
>> 2 Intel Xeon X5667 @ 3.07ghz (12 thread)
>> 12 GB DDR3
>> Quadro 600
>>
>> --
>> Julien Chandelle
>> GSM : +32 (0) 494 277 542
>> julienchandelle.be <http://www.julienchandelle.be>
>> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || 
>> imdb<http://www.imdb.com/name/nm2844171/>
>> || Nuke , AE & Fusion Compositor ||
>>
>>
>> _______________________________________________
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>>
>
>
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