How big are the frame numbers are you working on?

We have -- for what it seems -- the same exact issue here under 6.3v6 and for 
us the problem seems to be more present when working with large frames and the 
curve editor open. I've pinpoint it to a bug in Nuke when drawing gl animation 
curves for really large frame numbers.

On 07/05/2012, at 11:18, Julien Chandelle <[email protected]> wrote:

> Hey,
> 
> I notice some issues with nuke and my workstation.
> 
> When I work or play in nuke one of my thread jump to 100% for few second or 
> minute.
> 
> During this time It's impossible to work everything in nuke lag
> 
> And I have to stop try working or pause de sequence and wait few second to 
> let the thread down to a normal % and capable to work.
> 
> This issues happen almost everytime I play a sequence in nuke, but It happen 
> too when I worked but I can find a constant event to triggered the issues.
> 
> I use Nuke 6.3 v7
> 
> And my workstation is :
> windows 7 64b sp1
> 2 Intel Xeon X5667 @ 3.07ghz (12 thread)
> 12 GB DDR3
> Quadro 600
> 
> -- 
> Julien Chandelle
> GSM : +32 (0) 494 277 542
> julienchandelle.be
> @jimbiscuit || imdb
> || Nuke , AE & Fusion Compositor ||
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to