Ah - i know what you are talking about - cheers ill pursue.
Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 8 May 2012, at 22:10, Randy Little wrote: > we had something similar when we had the nuke License in 2 places. > the old place and the new place and I can't remember what the old > place was. > > > Randy S. Little > http://www.rslittle.com > > > > On Tue, May 8, 2012 at 2:16 PM, Neil Scholes <[email protected]> wrote: >> I've got 2 xeons - have no problem playing back - BUT - i do get a slow down >> in the node graph - weird slow downs that prevent quick editing of nodes. >> (Just simple stuff like selecting or zooming about) >> >> >> It goes when i restart Nuke - and I haven't worked out the cause yet. >> >> >> Neil Scholes >> >> +44(0) 7977 456 197 >> www.uvfilms.co.uk >> >> >> >> >> >> >> On 8 May 2012, at 20:42, Sean Brice wrote: >> >> Hi, >> >> This sounds like something you should send to the support team: >> [email protected] >> >> Thanks, >> >> Sean >> >> >> Marten Blumen wrote: >> >> I've a two xeon machine as well. sounds like a bug! >> >> On 8 May 2012 21:19, Julien Chandelle <[email protected]> wrote: >>> >>> I just try my comp on another workstation in the studio and I have no >>> problem >>> that was the same computer of mine expect it have only one xeon. >>> Maybe nuke have probleme with two xeon >>> >>> >>> On Tue, May 8, 2012 at 9:33 AM, Julien Chandelle >>> <[email protected]> wrote: >>>> >>>> I just try some things. >>>> I disable my antivirus but I have no change still lag >>>> I try to play a sequence in a empty scene and then I have no probleme no >>>> jump of the thread no lag and when a play. >>>> My scene have some rotopaint node with in each a lot of roto or paint >>>> but on 28 frames only. >>>> So It may be cause by the roto. >>>> I guess there is no solution to avoid the jump. >>>> >>>> >>>> On Tue, May 8, 2012 at 2:06 AM, Diogo Girondi <[email protected]> >>>> wrote: >>>>> >>>>> How big are the frame numbers are you working on? >>>>> >>>>> We have -- for what it seems -- the same exact issue here under 6.3v6 >>>>> and for us the problem seems to be more present when working with large >>>>> frames and the curve editor open. I've pinpoint it to a bug in Nuke when >>>>> drawing gl animation curves for really large frame numbers. >>>>> >>>>> On 07/05/2012, at 11:18, Julien Chandelle <[email protected]> >>>>> wrote: >>>>> >>>>> Hey, >>>>> >>>>> I notice some issues with nuke and my workstation. >>>>> >>>>> When I work or play in nuke one of my thread jump to 100% for few second >>>>> or minute. >>>>> >>>>> During this time It's impossible to work everything in nuke lag >>>>> >>>>> And I have to stop try working or pause de sequence and wait few second >>>>> to let the thread down to a normal % and capable to work. >>>>> >>>>> This issues happen almost everytime I play a sequence in nuke, but It >>>>> happen too when I worked but I can find a constant event to triggered the >>>>> issues. >>>>> >>>>> I use Nuke 6.3 v7 >>>>> >>>>> And my workstation is : >>>>> windows 7 64b sp1 >>>>> 2 Intel Xeon X5667 @ 3.07ghz (12 thread) >>>>> 12 GB DDR3 >>>>> Quadro 600 >>>>> >>>>> -- >>>>> Julien Chandelle >>>>> GSM : +32 (0) 494 277 542 >>>>> julienchandelle.be >>>>> @jimbiscuit || imdb >>>>> || Nuke , AE & Fusion Compositor || >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> >>>> -- >>>> Julien Chandelle >>>> GSM : +32 (0) 494 277 542 >>>> julienchandelle.be >>>> @jimbiscuit || imdb >>>> || Nuke , AE & Fusion Compositor || >>>> >>> >>> >>> >>> -- >>> Julien Chandelle >>> GSM : +32 (0) 494 277 542 >>> julienchandelle.be >>> @jimbiscuit || imdb >>> || Nuke , AE & Fusion Compositor || >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> ________________________________ >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> -- >> Sean Brice, Product Designer >> The Foundry, 6th Floor, The Communications Building >> 48 Leicester Square, >> London, WC2H 7LT, UK >> Tel: +44 (0)20 7968 6828 / Fax: +44 (0)20 7930 8906 / Web: >> www.thefoundry.co.uk >> >> The Foundry Visionmongers Ltd / Registered in England and Wales No: 4642027 >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
