I just try some things.
I disable my antivirus but I have no change still lag
I try to play a sequence in a empty scene and then I have no probleme no
jump of the thread no lag and when a play.
My scene  have some rotopaint node with in each a lot of roto or paint but
on 28 frames only.
So It may be cause by the roto.
I guess there is no solution to avoid the jump.

On Tue, May 8, 2012 at 2:06 AM, Diogo Girondi <[email protected]>wrote:

> How big are the frame numbers are you working on?
>
> We have -- for what it seems -- the same exact issue here under 6.3v6 and
> for us the problem seems to be more present when working with large frames
> and the curve editor open. I've pinpoint it to a bug in Nuke when drawing
> gl animation curves for really large frame numbers.
>
> On 07/05/2012, at 11:18, Julien Chandelle <[email protected]>
> wrote:
>
> Hey,
>
> I notice some issues with nuke and my workstation.
>
> When I work or play in nuke one of my thread jump to 100% for few second
> or minute.
>
> During this time It's impossible to work everything in nuke lag
>
> And I have to stop try working or pause de sequence and wait few second to
> let the thread down to a normal % and capable to work.
>
> This issues happen almost everytime I play a sequence in nuke, but It
> happen too when I worked but I can find a constant event to triggered the
> issues.
>
> I use Nuke 6.3 v7
>
> And my workstation is :
> windows 7 64b sp1
> 2 Intel Xeon X5667 @ 3.07ghz (12 thread)
> 12 GB DDR3
> Quadro 600
>
> --
> Julien Chandelle
> GSM : +32 (0) 494 277 542
> julienchandelle.be <http://www.julienchandelle.be>
> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || 
> imdb<http://www.imdb.com/name/nm2844171/>
> || Nuke , AE & Fusion Compositor ||
>
> _______________________________________________
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>
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-- 
Julien Chandelle
GSM : +32 (0) 494 277 542
julienchandelle.be <http://www.julienchandelle.be>
@jimbiscuit <https://twitter.com/#%21/jimbiscuit> ||
imdb<http://www.imdb.com/name/nm2844171/>
|| Nuke , AE & Fusion Compositor ||
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