I've got 2 xeons - have no problem playing back - BUT - i do get a slow down in 
the node graph - weird slow downs that prevent quick editing of nodes. (Just 
simple stuff like selecting or zooming about)


It goes when i restart Nuke - and I haven't worked out the cause yet.


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 8 May 2012, at 20:42, Sean Brice wrote:

> Hi, 
> 
> This sounds like something you should send to the support team: 
> [email protected]
> 
> Thanks,
> 
> Sean
> 
> 
> Marten Blumen wrote:
>> 
>> I've a two xeon machine as well. sounds like a bug!
>> 
>> On 8 May 2012 21:19, Julien Chandelle <[email protected]> wrote:
>> I just try my comp on another workstation in the studio and I have no problem
>> that was the same computer of mine expect it have only one xeon.
>> Maybe nuke have probleme with two xeon
>> 
>> 
>> On Tue, May 8, 2012 at 9:33 AM, Julien Chandelle <[email protected]> 
>> wrote:
>> I just try some things.
>> I disable my antivirus but I have no change still lag
>> I try to play a sequence in a empty scene and then I have no probleme no 
>> jump of the thread no lag and when a play.
>> My scene  have some rotopaint node with in each a lot of roto or paint but 
>> on 28 frames only.
>> So It may be cause by the roto.
>> I guess there is no solution to avoid the jump.
>> 
>> 
>> On Tue, May 8, 2012 at 2:06 AM, Diogo Girondi <[email protected]> wrote:
>> How big are the frame numbers are you working on?
>> 
>> We have -- for what it seems -- the same exact issue here under 6.3v6 and 
>> for us the problem seems to be more present when working with large frames 
>> and the curve editor open. I've pinpoint it to a bug in Nuke when drawing gl 
>> animation curves for really large frame numbers.
>> 
>> On 07/05/2012, at 11:18, Julien Chandelle <[email protected]> wrote:
>> 
>>> Hey,
>>> 
>>> I notice some issues with nuke and my workstation.
>>> 
>>> When I work or play in nuke one of my thread jump to 100% for few second or 
>>> minute.
>>> 
>>> During this time It's impossible to work everything in nuke lag
>>> 
>>> And I have to stop try working or pause de sequence and wait few second to 
>>> let the thread down to a normal % and capable to work.
>>> 
>>> This issues happen almost everytime I play a sequence in nuke, but It 
>>> happen too when I worked but I can find a constant event to triggered the 
>>> issues.
>>> 
>>> I use Nuke 6.3 v7
>>> 
>>> And my workstation is :
>>> windows 7 64b sp1
>>> 2 Intel Xeon X5667 @ 3.07ghz (12 thread)
>>> 12 GB DDR3
>>> Quadro 600
>>> 
>>> -- 
>>> Julien Chandelle
>>> GSM : +32 (0) 494 277 542
>>> julienchandelle.be
>>> @jimbiscuit || imdb
>>> || Nuke , AE & Fusion Compositor ||
>>> 
>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> _______________________________________________
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>> 
>> 
>> -- 
>> Julien Chandelle
>> GSM : +32 (0) 494 277 542
>> julienchandelle.be
>> @jimbiscuit || imdb
>> || Nuke , AE & Fusion Compositor ||
>> 
>> 
>> 
>> 
>> -- 
>> Julien Chandelle
>> GSM : +32 (0) 494 277 542
>> julienchandelle.be
>> @jimbiscuit || imdb
>> || Nuke , AE & Fusion Compositor ||
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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>> 
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> 
> -- 
> Sean Brice, Product Designer
> The Foundry, 6th Floor, The Communications Building
> 48 Leicester Square,
> London, WC2H 7LT, UK
> Tel: +44 (0)20 7968 6828 / Fax: +44 (0)20 7930 8906 / Web: 
> www.thefoundry.co.uk
> 
> The Foundry Visionmongers Ltd / Registered in England and Wales No: 4642027
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