You can fake this by setup up a camera to render from the reflection point
and then re-project that render back onto the surface.  Or like old school
renderman reflections before they had raytracing you can generate a cube or
spherical map and then use it as a texture with the env light in nuke.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:

> hi
>
> is it possible to make a real relection pass from a standard cached 3d
> scene from a vanilla install of nuke. I can obviously get 3d to render some
> additional aov's such as position passes. normals. etcetc. is it possibke
> and are the results good enough from the scanline renderer. no prman
> licences at the place im at too.
>
> thanks
>
> pat
>
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