well at the moment it just a standared nuke 3d scene. but im guessing it
will be a baked out alembic or obj..



On 26 March 2013 18:07, Marten Blumen <[email protected]> wrote:

> Out of interest what format is your standard 3d cache in?
>
>
> On 26 March 2013 20:24, Pat Wong <[email protected]> wrote:
>
>> ive just found this online from somebody ... but cant seem to get it the
>> tree to work , anybody tried this before?
>>
>>
>>
>> http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html
>>
>>
>> create reflection map in Nuke.
>>
>> - add environmental light to a scene with the object.
>> - add a new scene and locate a new camera where the object is.
>> - connect the scene to the scanlinRenderer and set the projection type to
>> sphere.
>> - connect the scanlineRenderer to map input of the environmental light.
>> - composite the object with reflection over the same object with
>> diffusion.
>>
>>
>>
>>
>>
>> On 25 March 2013 23:59, Pat Wong <[email protected]> wrote:
>>
>>> thanks guys ill try those ..
>>>
>>> Johnathan your refl mat looks usefull , i just need to find a way to
>>> compile them at work...
>>>
>>>
>>>
>>>
>>> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote:
>>>
>>>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia.
>>>>
>>>> -jonathan
>>>>
>>>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:
>>>>
>>>> You can fake this by setup up a camera to render from the reflection
>>>> point and then re-project that render back onto the surface.  Or like old
>>>> school renderman reflections before they had raytracing you can generate a
>>>> cube or spherical map and then use it as a texture with the env light in
>>>> nuke.
>>>>
>>>> -----
>>>> Deke Kincaid
>>>> Creative Specialist
>>>> The Foundry
>>>> Mobile: (310) 883 4313
>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>>
>>>> The Foundry Visionmongers Ltd.
>>>> Registered in England and Wales No: 4642027
>>>>
>>>>
>>>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
>>>>
>>>>> hi
>>>>>
>>>>> is it possible to make a real relection pass from a standard cached 3d
>>>>> scene from a vanilla install of nuke. I can obviously get 3d to render 
>>>>> some
>>>>> additional aov's such as position passes. normals. etcetc. is it possibke
>>>>> and are the results good enough from the scanline renderer. no prman
>>>>> licences at the place im at too.
>>>>>
>>>>> thanks
>>>>>
>>>>> pat
>>>>>
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