You can also try the ReflectionCard & ReflectMat plugins on nukepedia.

-jonathan

On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote:

> You can fake this by setup up a camera to render from the reflection point 
> and then re-project that render back onto the surface.  Or like old school 
> renderman reflections before they had raytracing you can generate a cube or 
> spherical map and then use it as a texture with the env light in nuke.
> 
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote:
> hi
> 
> is it possible to make a real relection pass from a standard cached 3d scene 
> from a vanilla install of nuke. I can obviously get 3d to render some 
> additional aov's such as position passes. normals. etcetc. is it possibke and 
> are the results good enough from the scanline renderer. no prman licences at 
> the place im at too.
> thanks
> 
> pat
> 
> 
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