Out of interest what format is your standard 3d cache in?
On 26 March 2013 20:24, Pat Wong <[email protected]> wrote: > ive just found this online from somebody ... but cant seem to get it the > tree to work , anybody tried this before? > > > > http://me-kipedia.blogspot.ca/2012/07/create-reflection-map-in-nuke.html > > > create reflection map in Nuke. > > - add environmental light to a scene with the object. > - add a new scene and locate a new camera where the object is. > - connect the scene to the scanlinRenderer and set the projection type to > sphere. > - connect the scanlineRenderer to map input of the environmental light. > - composite the object with reflection over the same object with diffusion. > > > > > > On 25 March 2013 23:59, Pat Wong <[email protected]> wrote: > >> thanks guys ill try those .. >> >> Johnathan your refl mat looks usefull , i just need to find a way to >> compile them at work... >> >> >> >> >> On 25 March 2013 10:33, Jonathan Egstad <[email protected]> wrote: >> >>> You can also try the ReflectionCard & ReflectMat plugins on nukepedia. >>> >>> -jonathan >>> >>> On Mar 25, 2013, at 9:45 AM, Deke Kincaid wrote: >>> >>> You can fake this by setup up a camera to render from the reflection >>> point and then re-project that render back onto the surface. Or like old >>> school renderman reflections before they had raytracing you can generate a >>> cube or spherical map and then use it as a texture with the env light in >>> nuke. >>> >>> ----- >>> Deke Kincaid >>> Creative Specialist >>> The Foundry >>> Mobile: (310) 883 4313 >>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>> >>> The Foundry Visionmongers Ltd. >>> Registered in England and Wales No: 4642027 >>> >>> >>> On Mon, Mar 25, 2013 at 8:01 AM, Pat Wong <[email protected]> wrote: >>> >>>> hi >>>> >>>> is it possible to make a real relection pass from a standard cached 3d >>>> scene from a vanilla install of nuke. I can obviously get 3d to render some >>>> additional aov's such as position passes. normals. etcetc. is it possibke >>>> and are the results good enough from the scanline renderer. no prman >>>> licences at the place im at too. >>>> >>>> thanks >>>> >>>> pat >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
