Theodor

This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in 
nuke for awhile, I can think of several uses. 

Going to try it out shortly, I'll provide feedback.

Ari
Blue Sky


Sent from my iPhone

> On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> wrote:
> 
> Hi Nuke-list,
> 
> 
> I spent some time earlier this year putting together a 2d fluid sim 
> "framework" using gizmos. I've used it on a few shows and personal work and 
> it seems to be fairly stable and lots of fun to use.
> 
> <sprut_banner.jpg>
> 
> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into Nuke's 
> own nodes, making it a gizmo-centric fluid simulator. Its very easy to extend 
> and learn from looking at the internals, something I hope the Nuke community 
> will benefit from. 
> 
> <image12.gif><image00.gif>
> 
> There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics 
> tool SprutInspect.
> I hope by releasing it to the public, other Nuke artists will pick it up and 
> contribute to the system, and keep on sharing it.
> 
> You can find the gizmos, docs and example scripts here :
> 
> 
> Its compatible with all three platforms, and most versions of Nuke. No 
> install requirements, just copy and paste the nodes around like usual.
> 
> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael 
> Ralla for contributions and greideas!
> 
> -theo
> 
> www.euqahuba.com
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to