Theodor This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in nuke for awhile, I can think of several uses.
Going to try it out shortly, I'll provide feedback. Ari Blue Sky Sent from my iPhone > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> wrote: > > Hi Nuke-list, > > > I spent some time earlier this year putting together a 2d fluid sim > "framework" using gizmos. I've used it on a few shows and personal work and > it seems to be fairly stable and lots of fun to use. > > <sprut_banner.jpg> > > I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into Nuke's > own nodes, making it a gizmo-centric fluid simulator. Its very easy to extend > and learn from looking at the internals, something I hope the Nuke community > will benefit from. > > <image12.gif><image00.gif> > > There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics > tool SprutInspect. > I hope by releasing it to the public, other Nuke artists will pick it up and > contribute to the system, and keep on sharing it. > > You can find the gizmos, docs and example scripts here : > > > Its compatible with all three platforms, and most versions of Nuke. No > install requirements, just copy and paste the nodes around like usual. > > I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael > Ralla for contributions and greideas! > > -theo > > www.euqahuba.com > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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