Works a treat now. Thanks!


Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Wed, Jan 29, 2014 at 2:55 PM, Martin Constable <[email protected]>wrote:

> OK
>
> Will give it a go
>
> m
>
> On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <[email protected]>
> wrote:
>
> > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me know
> if this one works, as I havn't seen this bug before.
> >
> >
> > On 29 January 2014 12:25, theodor groeneboom <[email protected]>
> wrote:
> > Hi Ron, it seems Martin discovered this bug first. I've forgot to round
> a float value to an int. Try replacing line 24 in the executeSim python
> script with "task.setProgress(int(progress))".
> > I'll update the nukepedia file over lunch to include this.
> >
> >
> > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:
> > Indeed, wonderful stuff Theo. Well done.
> > I tried your examples and didn't get much joy, though.
> > Everything is fine until I read the Solver, and the resolution after
> that turns to 256x256. I opened up the Group and it seemed to me the
> problem was with the cache. I placed a new path for the cache and hit the
> cache button and got the attached error.
> >
> > Anything you can help here?
> >
> > Thanks
> > R
> >
> >
> >
> >
> >
> >
> > Ron Ganbar
> > email: [email protected]
> > tel: +44 (0)7968 007 309 [UK]
> >      +972 (0)54 255 9765 [Israel]
> > url: http://ronganbar.wordpress.com/
> >
> >
> > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]>
> wrote:
> > Theodor
> >
> > This is excellent, thank you for your efforts. I've wanted a 2d fluid
> sim in nuke for awhile, I can think of several uses.
> >
> > Going to try it out shortly, I'll provide feedback.
> >
> > Ari
> > Blue Sky
> >
> >
> > Sent from my iPhone
> >
> > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]>
> wrote:
> >
> >> Hi Nuke-list,
> >>
> >>
> >> I spent some time earlier this year putting together a 2d fluid sim
> "framework" using gizmos. I've used it on a few shows and personal work and
> it seems to be fairly stable and lots of fun to use.
> >>
> >> <sprut_banner.jpg>
> >>
> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into
> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy
> to extend and learn from looking at the internals, something I hope the
> Nuke community will benefit from.
> >>
> >> <image12.gif><image00.gif>
> >>
> >> There's currently three nodes, SprutEmitter, SprutSolver and a
> diagnostics tool SprutInspect.
> >> I hope by releasing it to the public, other Nuke artists will pick it
> up and contribute to the system, and keep on sharing it.
> >>
> >> You can find the gizmos, docs and example scripts here :
> >>
> >>
> >> Its compatible with all three platforms, and most versions of Nuke. No
> install requirements, just copy and paste the nodes around like usual.
> >>
> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier &
> Michael Ralla for contributions and greideas!
> >>
> >> -theo
> >>
> >> www.euqahuba.com
> >>
> >> _______________________________________________
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> >
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