OK

Will give it a go

m

On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <[email protected]> wrote:

> Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me know if 
> this one works, as I havn't seen this bug before.
> 
> 
> On 29 January 2014 12:25, theodor groeneboom <[email protected]> wrote:
> Hi Ron, it seems Martin discovered this bug first. I've forgot to round a 
> float value to an int. Try replacing line 24 in the executeSim python script 
> with "task.setProgress(int(progress))".
> I'll update the nukepedia file over lunch to include this.
> 
> 
> On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:
> Indeed, wonderful stuff Theo. Well done.
> I tried your examples and didn't get much joy, though.
> Everything is fine until I read the Solver, and the resolution after that 
> turns to 256x256. I opened up the Group and it seemed to me the problem was 
> with the cache. I placed a new path for the cache and hit the cache button 
> and got the attached error.
> 
> Anything you can help here?
> 
> Thanks
> R
> 
> 
> 
> 
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]> wrote:
> Theodor
> 
> This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in 
> nuke for awhile, I can think of several uses. 
> 
> Going to try it out shortly, I'll provide feedback.
> 
> Ari
> Blue Sky
> 
> 
> Sent from my iPhone
> 
> On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> wrote:
> 
>> Hi Nuke-list,
>> 
>> 
>> I spent some time earlier this year putting together a 2d fluid sim 
>> "framework" using gizmos. I've used it on a few shows and personal work and 
>> it seems to be fairly stable and lots of fun to use.
>> 
>> <sprut_banner.jpg>
>> 
>> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into Nuke's 
>> own nodes, making it a gizmo-centric fluid simulator. Its very easy to 
>> extend and learn from looking at the internals, something I hope the Nuke 
>> community will benefit from. 
>> 
>> <image12.gif><image00.gif>
>> 
>> There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics 
>> tool SprutInspect.
>> I hope by releasing it to the public, other Nuke artists will pick it up and 
>> contribute to the system, and keep on sharing it.
>> 
>> You can find the gizmos, docs and example scripts here :
>> 
>> 
>> Its compatible with all three platforms, and most versions of Nuke. No 
>> install requirements, just copy and paste the nodes around like usual.
>> 
>> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael 
>> Ralla for contributions and greideas!
>> 
>> -theo
>> 
>> www.euqahuba.com
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to