OK Will give it a go
m On 29 Jan, 2014, at 8:43 PM, theodor groeneboom <[email protected]> wrote: > Martin, Ari & Ron, I've re-uploaded the file on Nukepedia. Let me know if > this one works, as I havn't seen this bug before. > > > On 29 January 2014 12:25, theodor groeneboom <[email protected]> wrote: > Hi Ron, it seems Martin discovered this bug first. I've forgot to round a > float value to an int. Try replacing line 24 in the executeSim python script > with "task.setProgress(int(progress))". > I'll update the nukepedia file over lunch to include this. > > > On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote: > Indeed, wonderful stuff Theo. Well done. > I tried your examples and didn't get much joy, though. > Everything is fine until I read the Solver, and the resolution after that > turns to 256x256. I opened up the Group and it seemed to me the problem was > with the cache. I placed a new path for the cache and hit the cache button > and got the attached error. > > Anything you can help here? > > Thanks > R > > > > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]> wrote: > Theodor > > This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in > nuke for awhile, I can think of several uses. > > Going to try it out shortly, I'll provide feedback. > > Ari > Blue Sky > > > Sent from my iPhone > > On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]> wrote: > >> Hi Nuke-list, >> >> >> I spent some time earlier this year putting together a 2d fluid sim >> "framework" using gizmos. I've used it on a few shows and personal work and >> it seems to be fairly stable and lots of fun to use. >> >> <sprut_banner.jpg> >> >> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into Nuke's >> own nodes, making it a gizmo-centric fluid simulator. Its very easy to >> extend and learn from looking at the internals, something I hope the Nuke >> community will benefit from. >> >> <image12.gif><image00.gif> >> >> There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics >> tool SprutInspect. >> I hope by releasing it to the public, other Nuke artists will pick it up and >> contribute to the system, and keep on sharing it. >> >> You can find the gizmos, docs and example scripts here : >> >> >> Its compatible with all three platforms, and most versions of Nuke. No >> install requirements, just copy and paste the nodes around like usual. >> >> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael >> Ralla for contributions and greideas! >> >> -theo >> >> www.euqahuba.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
