Hi Ron, it seems Martin discovered this bug first. I've forgot to round a
float value to an int. Try replacing line 24 in the executeSim python
script with "task.setProgress(int(progress))".
I'll update the nukepedia file over lunch to include this.


On 29 January 2014 12:21, Ron Ganbar <[email protected]> wrote:

> Indeed, wonderful stuff Theo. Well done.
> I tried your examples and didn't get much joy, though.
> Everything is fine until I read the Solver, and the resolution after that
> turns to 256x256. I opened up the Group and it seemed to me the problem was
> with the cache. I placed a new path for the cache and hit the cache button
> and got the attached error.
>
> Anything you can help here?
>
> Thanks
> R
>
>
>
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein <[email protected]>wrote:
>
>> Theodor
>>
>> This is excellent, thank you for your efforts. I've wanted a 2d fluid sim
>> in nuke for awhile, I can think of several uses.
>>
>> Going to try it out shortly, I'll provide feedback.
>>
>> Ari
>> Blue Sky
>>
>>
>> Sent from my iPhone
>>
>> On Jan 29, 2014, at 4:33 AM, theodor groeneboom <[email protected]>
>> wrote:
>>
>> Hi Nuke-list,
>>
>>
>> I spent some time earlier this year putting together a 2d fluid sim
>> "framework" using gizmos. I've used it on a few shows and personal work and
>> it seems to be fairly stable and lots of fun to use.
>>
>> <sprut_banner.jpg>
>>
>> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into
>> Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy
>> to extend and learn from looking at the internals, something I hope the
>> Nuke community will benefit from.
>>
>> <image12.gif><image00.gif>
>>
>> There's currently three nodes, SprutEmitter, SprutSolver and a
>> diagnostics tool SprutInspect.
>> I hope by releasing it to the public, other Nuke artists will pick it up
>> and contribute to the system, and keep on sharing it.
>>
>> You can find the gizmos, docs and example scripts here :
>>
>>
>> Its compatible with all three platforms, and most versions of Nuke. No
>> install requirements, just copy and paste the nodes around like usual.
>>
>> I also want to give a shout out to *Andre Hitsøy, Lucien Fostier &
>> Michael Ralla for contributions and greideas!*
>>
>> *-theo*
>>
>> *www.euqahuba.com <http://www.euqahuba.com>*
>>
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