I doubt it, Itai.
Maybe you can assemble a box for testing based on i7s and test that instead.



Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Mon, Dec 8, 2014 at 8:08 PM, itai bachar <[email protected]> wrote:

> im assembling a box for nuke, resolve and 3d. it is not a render node, i
> need the faster interactivity of the i7.
> is nuke going to be optimised for multi threading any time soon?
> thanks
>
>
> On Mon, Dec 8, 2014 at 7:46 PM, Nathan Rusch <[email protected]>
> wrote:
>
>>   Nuke's 3D system is archaic (read: single-threaded), so the poor 3D
>> performance isn't too surprising. My instinct is that the performance
>> differences you're seeing are probably due to the i7's higher clock
>> combined with scripts that aren't optimal test cases for pure threaded
>> rendering. There are still plenty of nodes in Nuke that will prevent it
>> from taking advantage of the threading potential of modern hardware if they
>> exist in your script.
>>
>> If you're assembling render node hardware, I wouldn't worry about Nuke in
>> your decision-making process, as the render times for Nuke scripts will
>> almost always pale in comparison to those of 3D renders.
>>
>> -Nathan
>>
>>
>>  *From:* itai bachar <[email protected]>
>> *Sent:* Monday, December 08, 2014 9:22 AM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* Re: [Nuke-users] (no subject)
>>
>>     Ive tried extensively with regular and m16,
>> the m16 sheds about 15-20% of render time, getting the dual xeon slightly
>> closer to the i7.
>> Another oddity, i tried displacement, with an imported obj, the i7 took 4
>> minutes to render the scene,
>> the -m16 xeon took 12 (twelve) minutes, and the regular (32 threads) took
>> a relaxed 15 minutes approach.
>> I thought maybe the imported obj is difficult for a xeon processor, so i
>> did a test with a built in nuke sphere,
>> displaced it a bit with local noise node, and the i7 took 8 minutes and
>> the -m16 xeon a leisurely 19 minutes.
>> so, it seems to me that nuke is not liking xeon processors.
>> thats a big shame, because i need these for 3d rendering...:-(
>>
>> On Mon, Dec 8, 2014 at 5:40 PM, Randy Little <[email protected]>
>> wrote:
>>
>>> yes -m 16  but try 14 or 15 and see if that frees up cpu for system
>>> calls.  Worth a try.
>>>
>>>  Randy S. Little
>>> http://www.rslittle.com/
>>> http://www.imdb.com/name/nm2325729/
>>>
>>>
>>>
>>>  On Mon, Dec 8, 2014 at 10:25 AM, itai bachar <[email protected]>
>>> wrote:
>>>
>>>>  the machine has 2 xeon e5 2689's, 8 cores each.
>>>> so that's 16 physical cores,
>>>> should I do -m 16?
>>>> thanks
>>>>
>>>> On Mon, Dec 8, 2014 at 5:16 PM, Deke Kincaid <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi itai
>>>>>
>>>>> Is that 16 physical or virtual cores?  If it's virtual then you should
>>>>> do it for the physical ones -m 8.
>>>>>
>>>>>
>>>>> On Monday, December 8, 2014, itai bachar <[email protected]> wrote:
>>>>>
>>>>>>  Ok I checked with the xeons on 16 threads only,
>>>>>> now they lag behind the i7 for 10-12% only...
>>>>>> this is very weird.
>>>>>>
>>>>>>
>>>>>> On Mon, Dec 8, 2014 at 4:38 PM, itai bachar <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>>  sorry guys for the hebrew, that was meant for Ron,
>>>>>>> Thanks for the tips, i'll test it with -m 16 cores and see what
>>>>>>> happens.
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Dec 8, 2014 at 4:19 PM, itai bachar <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  תודה.
>>>>>>>> דה פאונדרי לא שמעו על WINDOWS?
>>>>>>>> זה די נפוץ...
>>>>>>>> לא מצליח להתחבר למיילינג ניוז הזה.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Dec 8, 2014 at 3:18 PM, Ron Ganbar <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Windows in this case.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Ron Ganbar
>>>>>>>>> email: [email protected]
>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>
>>>>>>>>>  On Mon, Dec 8, 2014 at 2:50 PM, Neil Scholes <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>>  Hi Ron,
>>>>>>>>>>
>>>>>>>>>> I'm curious is that on linux? Thinking about new machine so
>>>>>>>>>> processor choice is on my mind......
>>>>>>>>>>
>>>>>>>>>> Sent from my iPad
>>>>>>>>>>
>>>>>>>>>> On 7 Dec 2014, at 20:07, Ron Ganbar <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>  I would expect a piece of software like Nuke to, well, push and
>>>>>>>>>> make use of everything available. It really feels odd to me that The
>>>>>>>>>> Foundry aren't taking care of this.
>>>>>>>>>> Thanks for the tips. I'll pass them on.
>>>>>>>>>>
>>>>>>>>>> R
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Ron Ganbar
>>>>>>>>>> email: [email protected]
>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>
>>>>>>>>>> On Sun, Dec 7, 2014 at 10:04 PM, Randy Little <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Yeah or just hit x in the dag and type "set threads"   see if
>>>>>>>>>>> its using virtual cores.  If it is try "set threads (physical 
>>>>>>>>>>> cores)"   so
>>>>>>>>>>> "set threads 16"  if thats even the case.
>>>>>>>>>>>
>>>>>>>>>>>  Randy S. Little
>>>>>>>>>>> http://www.rslittle.com/
>>>>>>>>>>> http://www.imdb.com/name/nm2325729/
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Dec 7, 2014 at 2:14 PM, Nathan Rusch <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>>   Nuke has (always had?) performance problems on machines with
>>>>>>>>>>>> many virtual cores. First thing I would try is running Nuke with 
>>>>>>>>>>>> `-m 16` on
>>>>>>>>>>>> the Xeon box.
>>>>>>>>>>>>
>>>>>>>>>>>> -Nathan
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  *From:* Ron Ganbar
>>>>>>>>>>>> *Sent:* Sunday, December 07, 2014 6:21 AM
>>>>>>>>>>>> *To:* Nuke user discussion
>>>>>>>>>>>> *Subject:* [Nuke-users] (no subject)
>>>>>>>>>>>>
>>>>>>>>>>>>   Hey guys
>>>>>>>>>>>> A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old
>>>>>>>>>>>> i7 3930K 32GB gtx680, (both reading/writing to a same spec ssd 
>>>>>>>>>>>> running
>>>>>>>>>>>> windows).
>>>>>>>>>>>> Just so happens that the old single cpu pc is faster at
>>>>>>>>>>>> rendering, around 5%-30% than the dual xeon machine. Interactivity 
>>>>>>>>>>>> is also
>>>>>>>>>>>> slightly faster on the i7. (the xeon redraws a bit slower when you 
>>>>>>>>>>>> go to a
>>>>>>>>>>>> new frame on the timeline).
>>>>>>>>>>>> When rendering in Maya, he gets the expected 105-115% speed
>>>>>>>>>>>> gain (more than twice as fast) from the xeon's.
>>>>>>>>>>>> Seems very odd. How come? Anything we're missing here?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>>> email: [email protected]
>>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>> ------------------------------
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>>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -----
>>>>> Deke Kincaid
>>>>> M&E OEM Development Manager
>>>>> The Foundry
>>>>> Mobile: (310) 883 4313 <%28310%29%20883%204313>
>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 <%28310%29%20450%204516>
>>>>>
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>>>>
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