You don't have to call me a cry baby in front of the whole User List,
aye?...



Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Mon, Dec 8, 2014 at 8:59 PM, itai bachar <[email protected]> wrote:

> and render 3d half speed...
> next time you wait for a render from me, dont ask me why it is so slow...
> :-)
>
> On Mon, Dec 8, 2014 at 8:24 PM, Ron Ganbar <[email protected]> wrote:
>
>> I doubt it, Itai.
>> Maybe you can assemble a box for testing based on i7s and test that
>> instead.
>>
>>
>>
>> Ron Ganbar
>> email: [email protected]
>> tel: +44 (0)7968 007 309 [UK]
>>      +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>> On Mon, Dec 8, 2014 at 8:08 PM, itai bachar <[email protected]> wrote:
>>
>>> im assembling a box for nuke, resolve and 3d. it is not a render node, i
>>> need the faster interactivity of the i7.
>>> is nuke going to be optimised for multi threading any time soon?
>>> thanks
>>>
>>>
>>> On Mon, Dec 8, 2014 at 7:46 PM, Nathan Rusch <[email protected]>
>>> wrote:
>>>
>>>>   Nuke's 3D system is archaic (read: single-threaded), so the poor 3D
>>>> performance isn't too surprising. My instinct is that the performance
>>>> differences you're seeing are probably due to the i7's higher clock
>>>> combined with scripts that aren't optimal test cases for pure threaded
>>>> rendering. There are still plenty of nodes in Nuke that will prevent it
>>>> from taking advantage of the threading potential of modern hardware if they
>>>> exist in your script.
>>>>
>>>> If you're assembling render node hardware, I wouldn't worry about Nuke
>>>> in your decision-making process, as the render times for Nuke scripts will
>>>> almost always pale in comparison to those of 3D renders.
>>>>
>>>> -Nathan
>>>>
>>>>
>>>>  *From:* itai bachar <[email protected]>
>>>> *Sent:* Monday, December 08, 2014 9:22 AM
>>>> *To:* Nuke user discussion <[email protected]>
>>>> *Subject:* Re: [Nuke-users] (no subject)
>>>>
>>>>     Ive tried extensively with regular and m16,
>>>> the m16 sheds about 15-20% of render time, getting the dual xeon
>>>> slightly closer to the i7.
>>>> Another oddity, i tried displacement, with an imported obj, the i7 took
>>>> 4 minutes to render the scene,
>>>> the -m16 xeon took 12 (twelve) minutes, and the regular (32 threads)
>>>> took a relaxed 15 minutes approach.
>>>> I thought maybe the imported obj is difficult for a xeon processor, so
>>>> i did a test with a built in nuke sphere,
>>>> displaced it a bit with local noise node, and the i7 took 8 minutes and
>>>> the -m16 xeon a leisurely 19 minutes.
>>>> so, it seems to me that nuke is not liking xeon processors.
>>>> thats a big shame, because i need these for 3d rendering...:-(
>>>>
>>>> On Mon, Dec 8, 2014 at 5:40 PM, Randy Little <[email protected]>
>>>> wrote:
>>>>
>>>>> yes -m 16  but try 14 or 15 and see if that frees up cpu for system
>>>>> calls.  Worth a try.
>>>>>
>>>>>  Randy S. Little
>>>>> http://www.rslittle.com/
>>>>> http://www.imdb.com/name/nm2325729/
>>>>>
>>>>>
>>>>>
>>>>>  On Mon, Dec 8, 2014 at 10:25 AM, itai bachar <[email protected]>
>>>>> wrote:
>>>>>
>>>>>>  the machine has 2 xeon e5 2689's, 8 cores each.
>>>>>> so that's 16 physical cores,
>>>>>> should I do -m 16?
>>>>>> thanks
>>>>>>
>>>>>> On Mon, Dec 8, 2014 at 5:16 PM, Deke Kincaid <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi itai
>>>>>>>
>>>>>>> Is that 16 physical or virtual cores?  If it's virtual then you
>>>>>>> should do it for the physical ones -m 8.
>>>>>>>
>>>>>>>
>>>>>>> On Monday, December 8, 2014, itai bachar <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Ok I checked with the xeons on 16 threads only,
>>>>>>>> now they lag behind the i7 for 10-12% only...
>>>>>>>> this is very weird.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Dec 8, 2014 at 4:38 PM, itai bachar <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>>  sorry guys for the hebrew, that was meant for Ron,
>>>>>>>>> Thanks for the tips, i'll test it with -m 16 cores and see what
>>>>>>>>> happens.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Dec 8, 2014 at 4:19 PM, itai bachar <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>>  תודה.
>>>>>>>>>> דה פאונדרי לא שמעו על WINDOWS?
>>>>>>>>>> זה די נפוץ...
>>>>>>>>>> לא מצליח להתחבר למיילינג ניוז הזה.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Dec 8, 2014 at 3:18 PM, Ron Ganbar <[email protected]>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Windows in this case.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>> email: [email protected]
>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>
>>>>>>>>>>>  On Mon, Dec 8, 2014 at 2:50 PM, Neil Scholes <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>>  Hi Ron,
>>>>>>>>>>>>
>>>>>>>>>>>> I'm curious is that on linux? Thinking about new machine so
>>>>>>>>>>>> processor choice is on my mind......
>>>>>>>>>>>>
>>>>>>>>>>>> Sent from my iPad
>>>>>>>>>>>>
>>>>>>>>>>>> On 7 Dec 2014, at 20:07, Ron Ganbar <[email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  I would expect a piece of software like Nuke to, well, push
>>>>>>>>>>>> and make use of everything available. It really feels odd to me 
>>>>>>>>>>>> that The
>>>>>>>>>>>> Foundry aren't taking care of this.
>>>>>>>>>>>> Thanks for the tips. I'll pass them on.
>>>>>>>>>>>>
>>>>>>>>>>>> R
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>>> email: [email protected]
>>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Dec 7, 2014 at 10:04 PM, Randy Little <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Yeah or just hit x in the dag and type "set threads"   see if
>>>>>>>>>>>>> its using virtual cores.  If it is try "set threads (physical 
>>>>>>>>>>>>> cores)"   so
>>>>>>>>>>>>> "set threads 16"  if thats even the case.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Randy S. Little
>>>>>>>>>>>>> http://www.rslittle.com/
>>>>>>>>>>>>> http://www.imdb.com/name/nm2325729/
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Dec 7, 2014 at 2:14 PM, Nathan Rusch <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>   Nuke has (always had?) performance problems on machines
>>>>>>>>>>>>>> with many virtual cores. First thing I would try is running Nuke 
>>>>>>>>>>>>>> with `-m
>>>>>>>>>>>>>> 16` on the Xeon box.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> -Nathan
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  *From:* Ron Ganbar
>>>>>>>>>>>>>> *Sent:* Sunday, December 07, 2014 6:21 AM
>>>>>>>>>>>>>> *To:* Nuke user discussion
>>>>>>>>>>>>>> *Subject:* [Nuke-users] (no subject)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   Hey guys
>>>>>>>>>>>>>> A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his
>>>>>>>>>>>>>> old i7 3930K 32GB gtx680, (both reading/writing to a same spec 
>>>>>>>>>>>>>> ssd running
>>>>>>>>>>>>>> windows).
>>>>>>>>>>>>>> Just so happens that the old single cpu pc is faster at
>>>>>>>>>>>>>> rendering, around 5%-30% than the dual xeon machine. 
>>>>>>>>>>>>>> Interactivity is also
>>>>>>>>>>>>>> slightly faster on the i7. (the xeon redraws a bit slower when 
>>>>>>>>>>>>>> you go to a
>>>>>>>>>>>>>> new frame on the timeline).
>>>>>>>>>>>>>> When rendering in Maya, he gets the expected 105-115% speed
>>>>>>>>>>>>>> gain (more than twice as fast) from the xeon's.
>>>>>>>>>>>>>> Seems very odd. How come? Anything we're missing here?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>>>>> email: [email protected]
>>>>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>>>> ------------------------------
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>>>>>>>>>>>>>>
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>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
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>>>>>>>>>>>>
>>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> -----
>>>>>>> Deke Kincaid
>>>>>>> M&E OEM Development Manager
>>>>>>> The Foundry
>>>>>>> Mobile: (310) 883 4313 <%28310%29%20883%204313>
>>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 <%28310%29%20450%204516>
>>>>>>>
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>>>>>>
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