Marizhavashti Kali wrote:
>
> Not really, I think. The two are similar, even related, but they aren't
> the same thing and certainly not really competitive with each other. The
> GURPS customer base is not the sort to be drawn away to D20, which is
> more of a system core with settings and setting-specific rules wrapped
> around it.
I want to clarify this statement: What I mean is that the D20 core is no
more a complete game than the FUDGE core, whereas the GURPS core *is* a
complete game. With D20, the game would be designed from the D20 basics
upward to fulfill what the game is intended to do, where GURPS starts
with a completed system and fills in the gaps necessary to accomplish
the desired result.
Each method has its own eccentricities and areas where they excel. In
this case, I think D20 lends itself more to the dramatic/heroic scale
and GURPS to the realistic/simulation scale.
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