On Tue, 10 Oct 2000, Marizhavashti Kali wrote:
> "J. Michael Looney" wrote:
> >
> > It would take about 40 lines of text to make D20 "core" a complete
> > game. Lack of background "fluff" text does not make an incomplete
> > game. Go have a look see at _any_ set of war game rules some time.
>
> I'm going on Ryan Dancey's statements about what constitutes the
> core/what's necessary for D20. You could just as easily argue that FUDGE
> would take about 40 lines of text to make D20 a complete game, but
> that's beside the point.
>
> FWIW, I've played dozens of wargames in just about any genre you care to
> mention. And please, don't assume that when I said "incomplete" I was in
> any way referring to "background fluff."
What, aside from background fluff and char gen rules are missing from the
D20 rules? Please compare the current D20SRD (with chapter 11, when they
put it back up) vs the original D&D rules for characters (you know, Men &
Magic). Clue: The D20SRD is as more detailed and better set of rules
than the booklet that started this whole hobby. It _is_ very close to a
complete set of rules.
Granted as of now there are no monsters, but if what Ryan said is true, at
least 70% of the monsters in the current MM will make it into the D20SRD.
> Anyway, I don't see how your response negates the basic point that D20
> is unlikely to touch GURPS' customer base in any significant fashion.
More people know how to play D20 _right_ _now_ than know who to play
GURPS, unless the gaming groups in my area are a complete aberration.
Take a gander at the back of a D&D 3E Players Handbook some time. Note the
Red ,White and Black logo on the back.
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