| -----Original Message-----
| From: [EMAIL PROTECTED]
| [mailto:[EMAIL PROTECTED]]On Behalf Of
| Marizhavashti Kali
| Sent: Wednesday, October 11, 2000 1:19 AM
| To: [EMAIL PROTECTED]
| Subject: Re: ooooo... traveller... (was: [ogf-d20-l] Everything old is
| new again department...)
|
<snip>
|
| I didn't say that D20 or D&D or Star Wars cannot *exceed* GURPS'
| customer base, I said that D20 is unlikely to touch the *GURPS* customer
| base in any meaningful fashion. The people who play GURPS will continue
| to play GURPS and they will likely coast along with their GURPS rule-
| and worldbooks and continue as they have for years, with or without the
| input/presence of D20 products. I have no doubt some GURPS fans will
| purchase D20 products (since I'm a GURPS fan, and I own D20 products,
| I'd be silly to think otherwise), but I doubt that D20 is really in
| competition for the GURPS fanbase simply because the GURPS fanbase is
| not attracted to the assumptions inherent to D&D and Star Wars.
|
hmm....this, I think, is perhaps the *big* question. I know many people who
play GURPS for everything except Fantasy, for which they revert to DnD.
OTOH, I know many people who use GURPS to the exclusion of all else. I think
what may happen is that the d20 systems will evolve into two families...the
first will be the DnD action style, with growing hp etc., the second will be
the "fragile character" set that is more GURPsy in damage tracking. Granted,
this will affect only a subset of the rules, but I think its a big bone of
contention among those who don't like DnD. Whether such adaptability on
d20's part will impact the GURPS market is IMHO anyone's guess.
<snip>