> What about spells, magic items or other game events that cost a character
> experience points to cast, create, etc.?  One might argue that describing
a
> new spell or something that requires a character to "spend" experience
> points is describing "a process for applying the effects of experience."

You're ok, because you're not describing the effects of the change in XP to
the character - that is, possibly losing a level and how to deal with that
issue.  You're just providing a modifier to a value on the character sheet.

Ryan

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