At 10:49 PM 1/13/01 -0500, Doug M wrote:
>Speaking of d20 projects...
>
>I threw together a 0.1 of a "cultures and races" document, that attempts 
>to divorce the inherent racial benefits (+2 con, darkvision, etc.) from 
>the cultural benefits (ways to fight giants.)  This is something that the 
>core rules mentions but doesn't touch on.

So... why are dwarven and gnomish magic resistances innate, but elven 
enchantment resistance cultural?  Likewise elven sleep resistance -- if a 
human is raised in an elven society, does that mean she'll be immune to 
sleep spells?  How does that work?

Are you trying to divide abilities up using realistic principles (i.e., 
ability X is the sort of thing that is culturally specific) or game-design 
principles (balancing the races in terms of their innate abilities, and 
balancing the cultural abilities as well so that no combination of race and 
culture will have too many advantages)?  Either one seems fair, but I'm 
curious.

-G.

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