I think of the size difference as both a physical and cultural distinction
between different races. If you're a giant, you are used to wrestling,
fighting, playing tag, etc. with giants (like-sized creatures). You probably
hunt elephants, not rabbits. You use small trees to clean your teeth. You
are simply accustomed to dealing with things on that scale. A halfing on the
other hand, has probably never used a tree for anything except climbing or
hiding behind. You hunt small birds, rabbits, etc. and are as practiced at
this as giants are at hunting elephants. When you were young, you fought
kids your size behind the gym after school. You are more accustomed or
practiced at dealing with things your size.
When faced with a larger opponent, it appears relatively easy to hit. When
faced with an opponent that is much smaller, you have a penalty because you
don't know how to fight such a thing, let alone even find it on the
battlefield.
In fact, this gives me an idea for a new feat:
BROBDINGNAG Hunting
Description: This feat allows an opponent to take a +1 bonus to attack rolls
when attacking opponents of a smaller size.
Prerequisites: Alertness feat, Lightning Reflexes feat, 3 ranks in Spot
Skill
Benefit: gives a +1 bonus to attack rolls against smaller creatures only
Normal:
Special:
Korimyr the Rat wrote:
> And, those shots will be more precise. ;-)
>
> Prone and kneeling stances give you more stability,
> which helps your aim.
I think of this as more akin to "take 20" or something where you trade time
and manueverability to improve your shot. A stationary halfing or a
stationary giant, following this logic, would receive similar bonuses to
attack with ranged weapons. The size difference still exists, however.
Regards,
Weldon Dodd
[EMAIL PROTECTED]