Max Skibinsky wrote:
> This is correct, but not relevent here. You explaining why AC of small objects is
>higher. It is. But
> its reflected by size modifier to AC. My question is about *attack* *bonus* for
>*ranged* attack -
> why its easier for halfling to hit a barn from 200 feet then for giant to hit the
>same barn with
> same weapon from 200 feet.
Because the barn is a larger target for the halfling.
The + to hit also reflects the fact that the *halifing* is a regular
size target for another halfling--thus cancelling the AC bonus.
> In melee - yes. Barn from 200 feet looks pretty much the same for halfling and
>giant. Even from 50'.
You don't know that. There are neither halflings nor giants in the real
world, so we can't say for certain.
> <Ballistics>Giants really should have *bonus* versus halflings while trying to hit
>the barn from
> 200', because they have effective elevation for their ballistic trajectories.
>Elevation at the
> begning of parabola is roughly the same as if Giant is throwing/shooting slightly
>closer to barn
> then halfling</Ballistics>
You asked why the rules are as they are. If you have *better* rules, by
all means express them.
The reason comes down to game balance; it's just easier to work it as
they do.
> I meant dwarves in common world term - as very short humans. Str modifier won't help
>with ranged
> weapons attacks under discussion - its Dex based. Following your logic - real world
>dwarf playing
> basketball should have much better luck then his large adversaries because the
>basket looks much
> bigger to him from down below?
I didn't bother to point out that dwarves are slower... but you *do*
have a point.
btw, this isn't "my" logic. It's the core d20 logic.
DM