Max Skibinsky wrote:

> This is correct, but not relevent here. You explaining why AC of small objects is 
>higher. It is. But
> its reflected by size modifier to AC. My question is about *attack* *bonus* for 
>*ranged* attack -
> why its easier for halfling to hit a barn from 200 feet then for giant to hit the 
>same barn with
> same weapon from 200 feet.

Because the barn is a larger target for the halfling.

The + to hit also reflects the fact that the *halifing* is a regular 
size target for another halfling--thus cancelling the AC bonus.

> In melee - yes. Barn from 200 feet looks pretty much the same for halfling and 
>giant. Even from 50'.

You don't know that.  There are neither halflings nor giants in the real 
world, so we can't say for certain.

> <Ballistics>Giants really should have *bonus* versus halflings while trying to hit 
>the barn from
> 200', because they have effective elevation for their ballistic trajectories. 
>Elevation at the
> begning of parabola is roughly the same as if Giant is throwing/shooting slightly 
>closer to barn
> then halfling</Ballistics>

You asked why the rules are as they are.  If you have *better* rules, by 
all means express them. 

The reason comes down to game balance; it's just easier to work it as 
they do.

> I meant dwarves in common world term - as very short humans. Str modifier won't help 
>with ranged
> weapons attacks under discussion - its Dex based. Following your logic - real world 
>dwarf playing
> basketball should have much better luck then his large adversaries because the 
>basket looks much
> bigger to him from down below?

I didn't bother to point out that dwarves are slower... but you *do* 
have a point.

btw, this isn't "my" logic.  It's the core d20 logic.


DM

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