Max Skibinsky wrote:
> Probably. However lets not stray aside - we are not discussing halfling/giants or
>their visual
> organs.
No, we're discussing different sized creatures, with the examples being
giants and halflings.
> Thankfully D20 don't give us
> any details regarding various visual organs, so lets use Occam razor and assume the
>differences
> cancel each other out on average.
But that ignores the evidence. You have to account for *all* of the
evidence--and, by simple parsimony, small creatures have an advantage
"because they do."
> Why its helping short creature fire a bow?
It isn't. The difference is *size*, not nearness to the ground.
And as someone else pointed out, it's only inequitable with equally
sized weapons. A halfing can't throw a boulder.
> ( Note I specially removed halfling and giants from the question, because way too
>many people are
> getting confused in races, dexterity, str, hit points, weapons and ranges aspects.
>Which all have
> nothing to do with size ranged attack bonus. )
Race, dexterity, and which weapon is used *all* have an aspect in the game.
For example, a human is better than a halfling with a longbow *because
the halfling can't use it.*
>> That depends on how you define "wrong."
>
>
> I mean "Wrong" as results contrary to the common sense/real world results.
Like "He stabs you with that sword, but you still live." Or even "you're
almost going to die, and have been smashed, burnt, and cut, but you
still fight as well as you did when you were perfectly healthy."
Using your definition, *most* of D&D is "wrong."
> Ranged attacks, bows in
> particular has nothing to do with magic, and can be easily emulated in real world.
Yep. But man-shaped creatures of different sizes can't.
> I totally agree that game rules should be simplified if the choice is between
>reality and faster
> gameplay.
Not "faster" gameplay. Fast is everyone in the combat rolling a d20,
and the highest single roll wins.
It's *BETTER* gameplay vs "reality."
>> Bad idea. A *better* idea would be to modify the range incriment of
>> different sized weapons--although I'm out of ideas.
>
>
> Hmm..... If giant (or human on ladder) will shoot tiny hand crossbow from his
>elevation - that will
> give him some range and precession bonus, even if size of weapon remained the same.
1: *A human on a ladder is still a medium sized creature, and gains no
size bonus!*
2: A giant shooting a hand crossbow would be like you shooting a toy
made for a child's acton figure to shoot. You don't have the dexterity
to operate it.
> That was negated by the deep chasm separating 2 groups - which forced them to fight
>purely ranged
> fire duel where str and reach did not matterd.
Except for the fact that Giants throw boulders, which they get to add
their strength bonus to... and their weapons are just plain *larger.*
> Lets ignore them for now, and the only thing I could find in D20 regarding size
>definition,
> is height and weight.
So, ignore anything that might suggest small creatures could be good?
The *rule* is that they're better at hitting things. You're looking for
rationales and explinations, which you *will not* find in the rules
themselves.
> therefore we are left only with height.
And height has nothing to do with it.
A 3' tall 20' wide slug has a ranged weapon penalty, because it's a
large creature. The 3' tall halfling is a small creature, because it
doesn't have all that mass.
> Thus, I don't see how for
> game mechanics of cross-bow fire for halfling, sitting human, human with cut off
>legs, human with
> legs polymorphed into flat stone disk are different.
The halfing is relativly smaller, so everything else is relativly bigger.
> Is he small size now? Is it
> easier to hit barn at 200' now? ;)
The answer for those two questions are, btw, equally "yes" or "no." :)
> Thanks, very interesting ideas, visual organs bits was extremely helpful. Made
>myself a note to tune
> different sized creatures to have different view camera parameters and different
>clipping planes in
> our 3D software. BTW lots of stuff I'm referring too for visual things coming not
>from imagination,
> but just from reality - various parameters of camera view of 3D world is something
>i'm tweaking just
> as we speak. You have no idea how long it took us just to make 3D view on computer
>that looks like
> regular human would see the world!
Glad to be of service.
> "barn looks larger for halfling" - IMHO not true for distances typical for
> ranged fire.
Not "barn looks bigger", barn *is* bigger. Try talking to a stunted
midget, or a young child. The world is *very* different. (or,
alternatly, try playing around with various levels where things are
different sizes... it'll help.)
DM