> > 1. What attacker *size* adjustment doing in *ranged* attack bonus?
> > Testcase 1: Hill giant & halfling of similar skill & dex engage in archery contest 
>vs.
medium-size
> > target at 200 ft using same bow. halfling win most of the time because of 
>permanent +2 bonus vs.
> > giant just for being small.
>
> Well, yeah.  Try and hit a car.  now, try and hit a barn.  The barn is
> easier.

This is correct, but not relevent here. You explaining why AC of small objects is 
higher. It is. But
its reflected by size modifier to AC. My question is about *attack* *bonus* for 
*ranged* attack -
why its easier for halfling to hit a barn from 200 feet then for giant to hit the same 
barn with
same weapon from 200 feet.

> The size modifier reflects that it's easier to hit something that's big,
> and if you're smaller, that big thing looks a LOT bigger.

In melee - yes. Barn from 200 feet looks pretty much the same for halfling and giant. 
Even from 50'.
<MathMode> As Delta(Size)/Distance starts to be less then say 0.1 size difference can 
be safely
ignored. Angular width of object has nothing to do with observer size, its function 
only of observer
distance from the object and size/height of the object. However, for low-height 
halfling
melee-distance objects takes much bigger parts of his view frutsum, thus they seem 
bigger. This
beneficiary effect for halfling dispates very quicly with distance.</MathMode>
<Ballistics>Giants really should have *bonus* versus halflings while trying to hit the 
barn from
200', because they have effective elevation for their ballistic trajectories. 
Elevation at the
begning of parabola is roughly the same as if Giant is throwing/shooting slightly 
closer to barn
then halfling</Ballistics>

> > Testcase 2: NBA players should consist only of dwarves and halflings because of 
>inherited
penalties
> > for large humans at throwing ball in the basket (as ranged attack)
> Dwarves are medium size.
> Gnomes and halflings are small--but they also both have a -2 to str.

I meant dwarves in common world term - as very short humans. Str modifier won't help 
with ranged
weapons attacks under discussion - its Dex based. Following your logic - real world 
dwarf playing
basketball should have much better luck then his large adversaries because the basket 
looks much
bigger to him from down below?

- Max

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