I'm working on writing something, and on the random encounter table, I'm
struggling with what range of CRs to put on it. Say that the adventure is for
level 4 characters. What range of CRs would you put on it? Somewhere in Core
Book II, it says that an adventure, as a rule of thumb, should be composed of:
10% Easy (EL lower)
20% Easy if handled properly
50% Challenging (EL equal to party level)
15% Very difficult (1 to 4 EL higher than party level)
5% Overpowering EL 5+ higher than party level
Do you think such a principle should be applied to random encounter tables? Or
in a module in general? If this is an improper place for this discussion,
please tell me so, so I can find a place I can ask such bone-headed questions :)
-JT
Jeremy Tolbert
Comic Artist
http://www.tughouse.com