I would do a mixture on the basis that a random encounter is going to be 
just that, random, if I liked random encounters, that is... :)

I feel they're unnecessary unles the DM is stalling for time and trying to 
think of something...

MY two cents at any rate.

Bearfoot

>From: "Jeremy Tolbert" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [ogf-d20-l] What do you think about CRs and random encounter 
>tables?
>Date: Fri, 23 Feb 2001 19:56:13 -0600
>
>I'm working on writing something, and on the random encounter table, I'm
>struggling with what range of CRs to put on it.  Say that the adventure is 
>for
>level 4 characters.  What range of CRs would you put on it?  Somewhere in 
>Core
>Book II, it says that an adventure, as a rule of thumb, should be composed 
>of:
>10% Easy (EL lower)
>20% Easy if handled properly
>50% Challenging (EL equal to party level)
>15% Very difficult (1 to 4 EL higher than party level)
>5% Overpowering EL 5+ higher than party level
>
>Do you think such a principle should be applied to random encounter tables? 
>Or
>in a module in general?  If this is an improper place for this discussion,
>please tell me so, so I can find a place I can ask such bone-headed 
>questions :)
>-JT
>Jeremy Tolbert
>Comic Artist
>http://www.tughouse.com
>

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