You are right with that. I adjust my dungeons to the levels, but I
don't do the same for random encounters. That might be
inconistent, but as I mentioned in the part you could out of my
mail, I don't use random wilderness encounters for combat only. If
a rolled encounter is to heavy for the group in question, I just let
them see the monster from a distance or provide a way to solve the
encounter without combat ( so I tailor it to the level of the group a f
t e r I rolled it. Otherwise I'd need 3 d100 encounters tabels for
each redgion of my world, one for low-, one for medium- and one for
highlevel encounters. ;)
On 24 Feb 2001, at 8:50, Walter Christensen wrote:
> From: "KahnB" <[EMAIL PROTECTED]>
> >Random encounters shouldn't be "tailored" to the group level. If
> >something bog comes up: Try to hide, run or die...
>
> Do you adjust the dungeons/adventures to the level of your PCs? If so, why
> don't you do the same for the random encounters in those areas?
>
> If you don't run adventures tailored to the level of your party this
> wouldn't apply, but you would then get the odd scenarios of 10th level
> characters tracking and defeating the mundane wolf causing so much trouble
> in the local area, and 1st level caracters stumbling upon a lich's lair.
>
> Walter
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KahnB
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