You are right with that. I adjust my dungeons to the levels, but I 
don't do the same for random encounters. That might be 
inconistent, but as I mentioned in the part you could out of my 
mail, I don't use random wilderness encounters for combat only. If 
a rolled encounter is to heavy for the group in question, I just let 
them see the monster from a distance or provide a way to solve the 
encounter without combat ( so I tailor it to the level of the group  a f 
t e r   I rolled it. Otherwise I'd need 3 d100 encounters tabels for 
each redgion of my world, one for low-, one for medium- and one for 
highlevel encounters. ;)


On 24 Feb 2001, at 8:50, Walter Christensen wrote:

> From: "KahnB" <[EMAIL PROTECTED]>
> >Random encounters shouldn't be "tailored" to the group level. If
> >something bog comes up: Try to hide, run or die...
> 
> Do you adjust the dungeons/adventures to the level of your PCs?  If so, why 
> don't you do the same for the random encounters in those areas?
> 
> If you don't run adventures tailored to the level of your party this 
> wouldn't apply, but you would then get the odd scenarios of 10th level 
> characters tracking and defeating the mundane wolf causing so much trouble 
> in the local area, and 1st level caracters stumbling upon a lich's lair.
> 
> Walter
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"Mögen Eure Würfel zur richtigen Zeit das richtige
Ergebnis aufweisen!

KahnB
[EMAIL PROTECTED]
www.rollenspiel-club.de

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