Yes, I agree with DM

You never now, what can come up or cross your ways on an 
overland travel or in an ugly dungeon (where you decided to rest 3 
days before exploring the next room).
Random encounters shouldn't be "tailored" to the group level. If 
something bog comes up: Try to hide, run or die...
Another way to deal with to strong random encounters is, not to 
use the encounter asn a combat only thing.
If your average level 2 group crosses the bald plains, and you roll a 
red dragon on the table for the bald plains, why not just let him fly 
thru the skies, high above the PCs' heads?
The encounter will do a good job in scaring the PCS, tell them that 
dragons live in the bald plains, force them to hide without risking 
their lives...


On 23 Feb 2001, at 22:50, Doug Meerschaert wrote:

> Brad Thompson wrote:
> 
> > I think that is intended for a module in general, but it could be used to
> > build a random encounter table if you clipped the upper end.  I prefer to
> > plan high-level encounters to ensure I don't create something that the PCs
> > have no chance to finish.
> 
> But, that's where the PCs can learn the fine art of *running away!*
> 
> :)
> 
> 
> DM
> 


"May your d20 show the right result at the right time!"
KahnB, the Bard

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