I think this might be a little harder:

No Covered Product may be an "Interactive Game" as defined in this Guide.

Interactive Game": means a piece of software that is designed to accept inputs from human players or their agents, and use rules to resolve the success or failure of those inputs, and return some indication of the results of those inputs to the users.  Success and failure includes any determination wherein one outcome is preferable to another.  This includes the random determination of hit points, ability scores, and the like.

Fred wrote:
--- Athlor RPG <[EMAIL PROTECTED]> wrote:
  
Hello,
  I'm new here and I'm contemplating using the D&D OGL in a freeware MMORPG 
I'm developing. I've read it and understand the basics but I feel I'm 
missing something. Now, as I understand it it, I still won't be able to use 
an official logo or even make a reference to D&D like, based on or uses 
'Dungeons and Dragons 3.5' rules. If this is so, WHY SHOULD I BOTHER? I 
could just go the route of a game like Darkstone that looks and smells like 
a D&D game but it's merely cooinsidental (wink-wink).
    

That's what the D20 license is for.  Unfortunately, it also means you can't
create characters... which pretty much sinks your idea.

=====
"Our armies do not come into your cities and lands as conquerors or enemies, but as liberators." -- General Maude, Bagdad (11 March, 1917)

"Not as tyrants have we come, but as liberators." – Hitler, Koenigsberg (25th March, 1938)

"Our forces are friends and liberators of the Iraqi people, not your conquerors." - Tony Blair, broadcast from the "Toward Freedom" TV station in Iraq, (April 10, 2003)

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