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I think this might be a little harder: No Covered Product may be an "Interactive Game" as defined in this Guide. Interactive Game": means a piece of software that is designed to accept inputs from human players or their agents, and use rules to resolve the success or failure of those inputs, and return some indication of the results of those inputs to the users. Success and failure includes any determination wherein one outcome is preferable to another. This includes the random determination of hit points, ability scores, and the like. Fred wrote: --- Athlor RPG <[EMAIL PROTECTED]> wrote: |
- [Ogf-l] Why OGL? Athlor RPG
- RE: [Ogf-l] Why OGL? [bcc][faked-from] Martin L. Shoemaker
- Re: [Ogf-l] Why OGL? DarkTouch
- Re: [Ogf-l] Why OGL? Mike Looney
- Re: [Ogf-l] Why OGL? Kem Rangoric
- Re: [Ogf-l] Why OGL? Mike Looney
- Re: [Ogf-l] Why OGL? Kem Rangoric
- Re: [Ogf-l] Why OGL? Fred
- RE: [Ogf-l] Why OGL? DarkTouch
- RE: [Ogf-l] Why OGL? Roger Bert
- Re: [Ogf-l] Why OGL? Doug Meerschaert
- Re: [Ogf-l] Why OGL? Jamie
- RE: [Ogf-l] Why OGL? Reginald Cablayan
- Re: [Ogf-l] Why OGL? Ryan S. Dancey
- Re: [Ogf-l] Why OGL? Jamie
- Re: [Ogf-l] Why OGL? Damian
- RE: [Ogf-l] Why OGL? [bcc][faked... Martin L. Shoemaker
- Re: [Ogf-l] Why OGL? Lizard
