Couple of questions:                                                                   
       


-----Original Message-----
From: Doug Meerschaert <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Wed, 12 Feb 2003 13:09:04 -0500
Subject: [Ogf-l] Alternate HP/Con System - Thoughts?

> One rules tweak that I considered using my players but haven't gotten
> to 
> yet goes as follows:
> 
> 
> 1: All damage you take, down to 0 hp, is as normal.
> 2: At zero hp, you can "soak" an ammount of damage equal to your 
> character level, but only from the initial attack that brings you to 0 
> hp.  (A 5th level fighter with 3 hp who gets hit for 6 damage would be 
> at 0, not -3.) [the players love this bit, and it works for monsters,
> too.]

Does this go to -10 still and then you're dead? Does the soaked damage
count against any healing spells? So if said fighter gets a Cure Light and
he gets back 5 points would he be at 5 or 2 hp's? How does it apply to
spells that do continual damage? So if the fighter took 2 hps from the
spell in the first round, and then 3 in the second round, would he be at
-2 or 0?


> 3: [this is the part that hasn't been tested yet] After 0 hp, all
> damage 
> you take is constitution damage.  When your con reaches 0, you're dead,
> as normal.

How would you regain your consitution damage once it was all over? If you
were to die because of this would a Raise Dead or Ressurection work?

> Thoughts?  The idea is to make the game a bit less lethal, but still 
> have some penalty for getting really beaten down.  (A variant I had 
> thought of using was "each point of damage below 0 is applied to _all 
> three_ physical ability scores"... which could make the healing take 
> longer.)
> 
> 
> DM


------------------ 
If you want someone to change the world, you'd better make sure they
want to change it first.  

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