At 13:09 -0500 2/12/03, Doug Meerschaert wrote:
One rules tweak that I considered using my players but haven't gotten to yet goes as follows:So, can you continue to function normally at 0 hp (adjusted fro con loss, of course)? Or is the point just to make most "killing" blows leave the character at 0, instead of -X?
1: All damage you take, down to 0 hp, is as normal.
2: At zero hp, you can "soak" an ammount of damage equal to your character level, but only from the initial attack that brings you to 0 hp. (A 5th level fighter with 3 hp who gets hit for 6 damage would be at 0, not -3.) [the players love this bit, and it works for monsters, too.]
3: [this is the part that hasn't been tested yet] After 0 hp, all damage you take is constitution damage. When your con reaches 0, you're dead, as normal.
Thoughts? The idea is to make the game a bit less lethal, but still have some penalty for getting really beaten down.
And shouldn't this thread (along with a couple others recently) be on ogf-d20-l, not ogf-l?
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