> 
> Er, I think I've lost at least one layer of atribution, there, but hey.
> 
> The advantage of not unlumping is, well, not unlumping. The time saved
> is the initial read-through of the rpg file and writing all the
> smaller files. It would at least be spread out a little if we used
> lazy unlumping, and only wrote files as we needed them, but at that
> point the speed penalties might be occurring at a worse time. Is a big
> pause at the start better than a small pause in the middle?
> 
> Simon
> 

Actually, we already have quite decent support for pre-unlumped files.

All we are missing is the ability for a renamed copy of game.exe to 
autoload a similarly named .rpgdir in the same folder.

---
Bob the Hamster
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