And Voila! Webstart fails again!
"Cannot launch the application…" <jnlp spec="1.0" xmlns:jfx="http://javafx.com" codebase="http://www.interactivemesh.org/models/webstartjfx/" href="fxTuxCube-0.6_FX3D.jnlp"> <information> <title>FXTuxCube 0.6</title> <vendor>InteractiveMesh e.K.</vendor> <description>FXTuxCube 0.6</description> </information> <security> <all-permissions/> </security> <resources> <j2se version="1.8+"/> <jar href="fxTuxCube-0.6-ssign.jar" size="230000" download="eager"/> <jar href="jimObjModelImporterJFX-0.4-ssign.jar" size="30000" download="eager"/> <property name="jnlp.packEnabled" value="true"/> <property name="prism.dirtyopts" value="false"/> <property name="javafx.animation.fullspeed" value="true"/> </resources> <application-desc main-class="org.interactivemesh.jfx.sample3d.tuxcube.FXTuxCube"/> <update check="background"/> </jnlp> Re: FXTuxCube is a simple JavaFX 3D example with 2D elements drawn on top of a 3D SubScene: http://www.interactivemesh.org/models/jfx3dtuxcube.html Just letting you know (as if you didn't already). I'm running a iMac 3.4 ghz Intel core i7, with Java SE build 1.7.0_21-b12 David On Jul 23, 2013, at 6:45 AM, "August Lammersdorf, InteractiveMesh" <s...@interactivemesh.com> wrote: > Vidio games usually draw the player's 2D UI elements in a second step on top > of the perspective 3D scene in the parallel/orthographic projection mode > (overlay or head-up display - HUD). > > This approach is already widest supported by JavaFX even with perspective 3D > transforms. Using a StackPane or a self-written layered pane the user > interface can be rendered onto the 3D SubScene and can be designed, updated > and animated with: > > - layout panes : javafx.scene.layout.* > - UI controls : subclasses of javafx.scene.control.* > - two-dimensional shapes : javafx.scene.effect.shape* > - graphical effects : javafx.scene.effect.* > - images : javafx.scene.image.* > - shapes and background filler : javafx.scene.paint.* > - transformations : javafx.scene.transform > - animations : javafx.animation > > Is there any other 3D API or game engine based on C++ or Java which can beat > this scenario? > > FXTuxCube is a simple JavaFX 3D example with 2D elements drawn on top of a 3D > SubScene: http://www.interactivemesh.org/models/jfx3dtuxcube.html > > Worth reading: "User interface design in games" > http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/ > > August > > Am Sonntag, den 21.07.2013, 16:07 +0200 schrieb Herve Girod > <herve.gi...@gmail.com>: >> "What is the use case for rendering 2D pixel-coordinates-based shapes >> (or even controls) within a 3D scene consisting of meshes constructed >> on 3D coordinates of arbitrary unit?" >> >> In my field of work (avionics displays),we might have a lot of use >> cases for that. However, you also have that in video games, where they >> like to render 2D interactive panels in a 3D perspective in the game >> world. >> >> Hervé > >