Having to clone the nodes hardly seems like simultaneous viewing from different 
points of view?

On Jul 25, 2013, at 5:17 PM, Chien Yang <chien.y...@oracle.com> wrote:

> Hi August,
> 
>      We did talk through some use cases such as PIP and rear view mirror. You 
> can do simultaneous viewing from different points of view into a single 3D 
> scene via the use of SubScenes. The key point, as you have clearly stated, is 
> the need to clone the scene graph nodes per SubScene.
> 
> - Chien
> 
> On 7/25/2013 10:37 AM, Richard Bair wrote:
>> Hi August,
>> 
>>> >"I think we already do multiple active cameras?"
>>> >
>>> >More precisely: simultaneous viewing from different points of view into a 
>>> >single 3D scene graph was meant, i.e. several cameras are attached to one 
>>> >scene graph.
>>> >A SubScene has exactly one camera attached which renders the associated 
>>> >scene graph into the corresponding SubScene's rectangle. Implementing 
>>> >simultaneous viewing requires a cloned 3D scene graph for the second, 
>>> >third, and so on SubScene/Camera. Material, Mesh, and Image objects can be 
>>> >re-used because they are shareable. Animations of Nodes' Transforms seem 
>>> >to be shareable as well. But Transitions (Rotate, Scale, Translate) have 
>>> >to be cloned because they operate on a Node's methods directly. So, 
>>> >simultaneous viewing seems practicable.
>> Jasper or Kevin will have to comment, but I know this scenario was talked 
>> about extensively in the design for the renderToImage and cameras, and I 
>> thought this was possible today.
>> 
> 

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