On Wed, 5 Aug 2026 12:40:35 GMT, Nir Lisker <[email protected]> wrote:

>> I think the main issue I have with the new version is that it removed some 
>> information that I feel is important.
>> 
>> for example:
>> - The whole press-drag-release gesture is **delivered to one node** (removed)
>> - and all subsequent mouse events are delivered to **that same node** until 
>> the button is released.
>> - If these nodes need to be involved in the gesture, full press-drag-release 
>> gesture **has to be activated.** (instructs what the app dev is supposed to 
>> do)
>> 
>> Also, in the new version:
>> 
>> - DRAG_DETECTED handler: what handler? are you referring to some internal 
>> entity?
>> 
>> I think the old Dnd section is much more informative and easier to 
>> understand.
>> 
>> Please keep in mind that this is just my opinion, let's see what other 
>> people think.
>
>> I think the main issue I have with the new version is that it removed some 
>> information that I feel is important.
>> 
>> for example:
>> 
>> * The whole press-drag-release gesture is **delivered to one node** (removed)
>> * and all subsequent mouse events are delivered to **that same node** until 
>> the button is released.
> 
> I can add these, but how is it different than the current "Simple 
> press-drag-release (PDR), in which **the source (picked) node receives all 
> the events** in the PDR gesture, including click events even when they occur 
> over other nodes."?
> 
> Perhaps I should change "all the events in the PDR gesture" to "all the 
> events during the PDR gesture".
> 
> "until the button is released" is true for all drag gestures and is specified 
> in the paragraph above: "Dragging ends when a mouse button is released."
> 
>> * If these nodes need to be involved in the gesture, full press-drag-release 
>> gesture **has to be activated.** (instructs what the app dev is supposed to 
>> do)
> 
> Doesn't "This gesture starts when the startFullDrag method of a node (or a 
> scene) is invoked." tell what the developer what to do even in more detail 
> (how to activate it)?
> 
> I can phrase it in a more conditional way, something like: "To start this 
> gesture, the startFullDrag method of a node (or a scene) must be/has to be 
> invoked."
> 
>> Also, in the new version:
>> 
>> * DRAG_DETECTED handler: what handler? are you referring to some internal 
>> entity?
> 
> The only mention of this in the current docs is "When you start dragging, 
> eventually the DRAG_DETECTED event arrives. In its handler, you can either 
> start a...", which didn't explain what handler, so why is this a new problem?
> 
> The new version says: "...at which point a [#DRAG_DETECTED] event is 
> dispatched to the source node", which is both more precise and gives a link 
> to the event.
> 
> I can give a link to `Node#onDragDetectedProperty()`, but all the docs assume 
> that an `X` event is handled by an `onX` handler, and this one is no 
> exception.
> I can also write "DRAG_DETECTED **event** handler" if it adds anything.
> 
>> I think the old Dnd section is much more informative and easier to 
>> understand.
>> 
>> Please keep in mind that this is just my opinion, let's see what other 
>> people think.
> 
> Yes, but you suggested a full revert of the textual section rather than 
> corrections, so I take/took it that something in the explanation is done very 
> badly. One area I need to clarify, which is was hinted to in the old docs but 
> is phrased incorrectly in the new docs, is that the simpl...

I just find the new version much more difficult to read and understand.  Maybe 
it's just me.

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PR Review Comment: https://git.openjdk.org/jfx/pull/2238#discussion_r3732241929

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