Hi Gerrit,
>> -When running on the wall, we made a test where the model started centered
>> inside a tile, and moved in a straight line threw all the other tiles. On
>> high resolution models, there is a small delay when the model hit's the
>> tile's boundry. This delay is considerable, specialy on models with
>> textures. We have a small model, about 3000 triangules, with textures that
>> hits the boundry, stop's for about 1 second and then moves on. Is this a
>> bug? feature? problem? Any known way to solve this?
>>     
>
> Render the 1st frame without culling. What you experience is the time
> it takes to download your scene data to the gfx board. You should have
> the same delay on your local display only that it is harder to spot.
>   
I've run into similar problems like this.  How do you render a first 
frame with culling disabled?  Is there a tutorial or example you could 
point me to?

thanks,
-Alan

-- 
------------------------------------------------
Alan Austin             Cell 515-708-2851
Computer Science        Liberal Arts and Science
Beijing Project - VRAC - ISU
[EMAIL PROTECTED]



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