Hi Gerrit, >> -When running on the wall, we made a test where the model started centered >> inside a tile, and moved in a straight line threw all the other tiles. On >> high resolution models, there is a small delay when the model hit's the >> tile's boundry. This delay is considerable, specialy on models with >> textures. We have a small model, about 3000 triangules, with textures that >> hits the boundry, stop's for about 1 second and then moves on. Is this a >> bug? feature? problem? Any known way to solve this? >> > > Render the 1st frame without culling. What you experience is the time > it takes to download your scene data to the gfx board. You should have > the same delay on your local display only that it is harder to spot. > I've run into similar problems like this. How do you render a first frame with culling disabled? Is there a tutorial or example you could point me to?
thanks, -Alan -- ------------------------------------------------ Alan Austin Cell 515-708-2851 Computer Science Liberal Arts and Science Beijing Project - VRAC - ISU [EMAIL PROTECTED] ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
