The best kind of code documentation, for me at least, has always been annotated online demo code, such as NeHe's OpenGL walkthroughs and Irrlicht3D's online tutorials: http://nehe.gamedev.net/ http://irrlicht.sourceforge.net/tutorials.html
The main problem with OSG's documentation isn't that there's not enough of it, but that it's poorly presented on the website. You have to click twice before finding the tutorials page, and then you're presented with an undifferentiated forest of links that happen to include Joseph Sullivan's excellent set of easy-to-browse tutorials, along with other people's random mystery tarballs. Contrast this with irrlicht3d's presentation (see link above), where there's one official tutorial page, linked directly off the main page, with thumbnails for each tutorial. What would be best, in my opinion, is to get rid of that splash page (!), and on the main page have the sidebar display "Downloads", "Tutorials", "API", and "Other references" explicitly, at the top. I would get rid of the first 6 items in the current sidebar and just move them to the "About" page, because most people don't care (sorry) about things like "Introduction" and "History". The tutorials should all be webpages rather than tarballs, and be indexed with thumbnails on the tutorials page, in rough order of difficulty (Joseph Sullivan has it right). Oh, and why is there a splash page?? (Okay, ending rant.) *Wheeze, wheeze,* -- Matt _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org