Rather than rant get off your arse, the website is a wiki YOU YES YOU
can help arrange and contribute things.

On 8/22/07, mkg <[EMAIL PROTECTED]> wrote:
> The best kind of code documentation, for me at least, has always been
> annotated online demo code, such as NeHe's OpenGL walkthroughs and
> Irrlicht3D's online tutorials:
> http://nehe.gamedev.net/
> http://irrlicht.sourceforge.net/tutorials.html
>
> The main problem with OSG's documentation isn't that there's not enough
> of it, but that it's poorly presented on the website. You have to click
> twice before finding the tutorials page, and then you're presented with
> an undifferentiated forest of links that happen to include Joseph
> Sullivan's excellent set of easy-to-browse tutorials, along with other
> people's random mystery tarballs.
>
> Contrast this with irrlicht3d's presentation (see link above), where
> there's one official tutorial page, linked directly off the main page,
> with thumbnails for each tutorial.
>
> What would be best, in my opinion, is to get rid of that splash page
> (!), and on the main page have the sidebar display "Downloads",
> "Tutorials", "API", and "Other references" explicitly, at the top. I
> would get rid of the first 6 items in the current sidebar and just move
> them to the "About" page, because most people don't care (sorry) about
> things like "Introduction" and "History". The tutorials should all be
> webpages rather than tarballs, and be indexed with thumbnails on the
> tutorials page, in rough order of difficulty (Joseph Sullivan has it
> right). Oh, and why is there a splash page?? (Okay, ending rant.)
>
> *Wheeze, wheeze,*
> -- Matt
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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