> In my perception forums will be more scalable if the user community > grows, because you can not expect every member to follow all discussions > that are currently happening (or happened if you were on vacation for two > weeks).
Or you get a decent MUA. Getting an additional login AND having to run a browser to sift through new threads is inconvenient. ML's are simply more convenient if you have a wonderfully configured MUA compared to the mucky web interfaces. Speaking of web interfaces, a forum is pretty much a mailing list archive in design, isn't there some web interface for mailing lists that allows you to browse threads as in a forum? Perhaps you could help out installing such software so that the community can choose from two interfaces: SMTP and HTML. Again, I'll stick with my MUA (mutt) since it has better controls and UI than any forum web interface I've ever seen. I also pipe my messages through procmail which has a vast collection of filtering I require. It is also conveniently started from my shell so I don't have to click around or use the mouse to partake in OSG discussions. (I rarely even have the mouse connected) So you see, a web interface would ruin my perfect setup = not good. :) /Peter > > my two cents, > > Roland Smeenk > > > > ________________________________ > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricko 3D > Sent: maandag 27 augustus 2007 6:07 > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Tutorials > > > > > Nick Prudent wrote: > > > There *is* an OSG discussion forum: > > http://www.3drealtimesimulation.com/3dsceneBB/index.php > > It's just not very official (and not used much, from what I can > see...). > > Great! I'll bet it would be used much more if it were listed > prominently on the wiki like just below the mailing list link or on the > getting started page for example. I searched the wiki and found a link to an > official FAQ on that site but no links from the wiki to the forum at all. > > > > > Jean-Sébastien wrote: > > > you'll see the arguments for and against. A compromise > > may be reached, but the mailing list is here to stay. > > Most OSS projects have at least two mailing lists, some much more. > > > It's a very effective means of discussing development subjects. > > > > Thanks for the quick response. Seems funny to say anything is here to > stay related to any constantly evolving technology project, or anything > related to the Internet. I was just offering my observations coming at this > project fresh. My opinion was simply that the mailing list method seems > outdated. I wasn't suggesting it is not effective, just comparing it to the > features/benefits of newer community technologies I've used on other projects. > > > > > This e-mail and its contents are subject to the DISCLAIMER at > http://www.tno.nl/disclaimer/email.html > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org