Hi J-S, Do you have an example which I can try. Then I can give it a try here, on a couple of machines.
Bye Raymond Jean-Sébastien Guay wrote: > Hi all, > > So since no one has replied, I gather no one else has had any problems > changing the threading mode when shadows are enabled (for example, in > the osgshadow example)? > > J-S > > > >> Hello, >> >> I was wondering if there were any known problems related to using >> osgShadow::ShadowMap and changing the threading mode. >> >> In the osgshadow example (SVN), if I change the threading mode (I added >> a threading handler to it) my graphics driver crashes. >> >> In our own software based on OSG 2.2 and using a CompositeViewer, on >> some machines the problem is more interesting (after a fashion): when >> the threading mode is changed, the shadow stops moving with the mobile >> object which causes it (i.e. it stays where it was when the threading >> mode changed, apparently not updating anymore). >> >> On my own machine it just crashes as well, like the SVN version, but on >> others that's what happens. I haven't double-checked on those machines >> what happens with the osgshadow example though. >> >> So, I just want to know if I should expect it to work or if that's >> something that's expected not to work for now. >> >> This is on Windows (XP / Vista), nVidia 7900 and 8800 cards. >> >> Thanks, >> >> J-S >> > > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org