Hi J-S,

Do you have an example which I can try. Then I can give it a try here, 
on a couple of machines.

Bye
Raymond




Jean-Sébastien Guay wrote:
> Hi all,
>
> So since no one has replied, I gather no one else has had any problems 
> changing the threading mode when shadows are enabled (for example, in 
> the osgshadow example)?
>
> J-S
>
>
>   
>> Hello,
>>
>> I was wondering if there were any known problems related to using 
>> osgShadow::ShadowMap and changing the threading mode.
>>
>> In the osgshadow example (SVN), if I change the threading mode (I added 
>> a threading handler to it) my graphics driver crashes.
>>
>> In our own software based on OSG 2.2 and using a CompositeViewer, on 
>> some machines the problem is more interesting (after a fashion): when 
>> the threading mode is changed, the shadow stops moving with the mobile 
>> object which causes it (i.e. it stays where it was when the threading 
>> mode changed, apparently not updating anymore).
>>
>> On my own machine it just crashes as well, like the SVN version, but on 
>> others that's what happens. I haven't double-checked on those machines 
>> what happens with the osgshadow example though.
>>
>> So, I just want to know if I should expect it to work or if that's 
>> something that's expected not to work for now.
>>
>> This is on Windows (XP / Vista), nVidia 7900 and 8800 cards.
>>
>> Thanks,
>>
>> J-S
>>     
>
>
>   

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