Hi J-S,

I was on vactions. But if you are still interested I did the test you
wanted. I have added ThreadingHandler to shadow example. Pressing m does not
crash the program but freezes shadow map. Shadow map is no longer refreshed.
I did the same quick test with prerender example and results are similar. So
 the issue is wider and might be related to RTT camera usage. I also did
 prerender test with -fb (render to frame buffer switch) and everyting 
worked
 correctly.

 My machine is Athlon 64 X2, GeForce 7800 GTX, Windows XP (drivers ver
 169.44). Tested on Single Monitor and Dual Monitor with all possible
 multithreading optimization choices from NVidia control panel. None of the
 NVidia options seemed to fix the results.

 Cheers,
 Wojtek


> ----- Original Message ----- 
> From: "Jean-Sébastien Guay" 
> <[EMAIL PROTECTED]>
> Newsgroups: gmane.comp.graphics.openscenegraph.user
> To: "OpenSceneGraph Users" 
> <[EMAIL PROTECTED]>
> Sent: Monday, March 10, 2008 7:35 PM
> Subject: Re: Shadow Map and threading mode
>
>
>> Hi all,
>>
>> So since no one has replied, I gather no one else has had any problems
>> changing the threading mode when shadows are enabled (for example, in
>> the osgshadow example)?
>>
>> J-S
>>
>>
>>> Hello,
>>>
>>> I was wondering if there were any known problems related to using
>>> osgShadow::ShadowMap and changing the threading mode.
>>>
>>> In the osgshadow example (SVN), if I change the threading mode (I added
>>> a threading handler to it) my graphics driver crashes.
>>>
>>> In our own software based on OSG 2.2 and using a CompositeViewer, on
>>> some machines the problem is more interesting (after a fashion): when
>>> the threading mode is changed, the shadow stops moving with the mobile
>>> object which causes it (i.e. it stays where it was when the threading
>>> mode changed, apparently not updating anymore).
>>>
>>> On my own machine it just crashes as well, like the SVN version, but on
>>> others that's what happens. I haven't double-checked on those machines
>>> what happens with the osgshadow example though.
>>>
>>> So, I just want to know if I should expect it to work or if that's
>>> something that's expected not to work for now.
>>>
>>> This is on Windows (XP / Vista), nVidia 7900 and 8800 cards.
>>>
>>> Thanks,
>>>
>>> J-S
>>
>>
>> -- 
>> ______________________________________________________
>> Jean-Sebastien Guay 
>> [EMAIL PROTECTED]
>>                                http://www.cm-labs.com/
>>                         http://whitestar02.webhop.org/
> 

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