btw I seem to see a rendering artifact: the effect is that a large poly seems to be above the scene, resulting in a rotating shadow. As far as I remember this was not here in version 2.2.0... see the attached image.

best regards
Raymond


Jean-Sébastien Guay wrote:
Hello Alberto,

Works fine in Linux, nVidia 7600 GS [169.07] (Linux 2.6.22-3-amd64 #1 SMP x86_64):

Threading model 'CullThreadPerCameraDrawThreadPerContext' selected.
Threading model 'SingleThreaded' selected.
Threading model 'CullDrawThreadPerContext' selected.
Threading model 'DrawThreadPerContext' selected.
Threading model 'CullThreadPerCameraDrawThreadPerContext' selected.
Threading model 'SingleThreaded' selected.
Threading model 'CullDrawThreadPerContext' selected.
Threading model 'DrawThreadPerContext' selected.
Threading model 'CullThreadPerCameraDrawThreadPerContext' selected.
Threading model 'SingleThreaded' selected.
Threading model 'CullDrawThreadPerContext' selected.

Interesting. I'll wait to see if someone can test on Windows too.

Thanks for testing,

J-S

<<inline: shadow_artifact-20080312.jpg>>

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