Hi again,

I commited the "INCLUDE_WITH_VARIABLES" changes and fixed a few bugs. I also 
tested with dependencies in a single directory and now it works.
I hope that's ok under linux/gcc (and other platforms/compilers); could you 
test it please? Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 05 Jan 2009 12:11:30 +0100, Sukender <suky0...@free.fr> a écrit:

> Hi Wang
>
> Thank you very much.
>
> Dependencies are normally in different directories. But if you put all of 
> them together, then you may change inlude and lib dirs variables in CMake... 
> I have to chek it.
> And thanks for the "INCLUDE_WITH_VARIABLES" modification. I'll write it and 
> commit soon (this afternoon for me ~= 12:30 PM GMT).
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Mon, 05 Jan 2009 11:45:24 +0100, Wang Rui <wangra...@gmail.com> a écrit:
>
>> Hi Sukender,
>>
>> I have just built osgAL on my Windows XP and VS9. It works for me after some
>> modifications. I had put the ogg, vorbis and openal headers into 3 different
>> directories. The structure is:
>>
>> 3rdParty -> include -> AL, ogg, vorbis
>>              -> lib -> ...
>>
>> And there were building errors while using the CMake 2.6 system to generate
>> Makefiles, simply because some projects couldn't find the vorbis header
>> "vorbis/vorbisfile.h". I modified the CMakeLists.txt of src/osgAL and all
>> example directories and solved them.
>>
>> For example, in examples/osgal/CMakeLists.txt, change the line
>>
>> INCLUDE_WITH_VARIABLES( ${EXE_NAME} OPENAL ALUT)
>>
>> into
>>
>> INCLUDE_WITH_VARIABLES( ${EXE_NAME} OPENAL ALUT VORBIS )
>>
>> Hope that helps. Best wishes,
>>
>> Wang Rui
>>
>> 2009/1/5 Sukender <suky0...@free.fr>
>>
>>> Hi all,
>>>
>>> I created a CMake script for osgAL, so that it would be much easier to
>>> build.
>>> However, I need testing! So if you're interested in audio (and maybe in the
>>> osgAudio layer, in the future), please test building (and using if you have
>>> enough time) osgAL *from the trunk*. I personally tested it under
>>> Windows+MSVC8 (out-of-the-source build) and it works fine. Feel free to
>>> email me directly.
>>>
>>> Thank you.
>>>
>>>
>>> Checkout osgAL SVN trunk at
>>> https://osgal.svn.sourceforge.net/svnroot/osgal
>>>
>>> Dependencies:
>>> - OpenAL or OpenAL-Soft ( http://kcat.strangesoft.net/openal.html#download)
>>> - ALUT or freeALUT ( Maybe
>>> http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx?RootFolder=%2fopenal%2fDownloads%2fALUT&FolderCTID=&View=%7b6A9700C6%2d7248%2d4CD2%2d83F5%2d268F2C176072%7d)
>>> - libOGG and libVorbis ( http://xiph.org/downloads/ )
>>> - And of course OSG!
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
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