Hi Wang,

That's okay! I made some modifications to the source files and commited; now it 
should be okay. If you test, please delete your CMake cache since I did some 
modifications.
Oh, I forgot: did you make an in-source or out-of-the-source build?
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 05 Jan 2009 15:42:48 +0100, Sukender <suky0...@free.fr> a écrit:

> Hi Wang,
>
> I commited your FindOGG. I forgot a few things in that module and you found 
> them! Thanks.
> About OPENAL_VERSION, I'm a bit embarassed since I don't know why it's not 
> defined for linux (see "WindowsStuff" header). I asked the author, and I'll 
> change the source according to his answer.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Mon, 05 Jan 2009 14:30:50 +0100, Wang Rui <wangra...@gmail.com> a écrit:
>
>> Hi Sukender,
>>
>> I have tested osgAL on Arch Linux 0.72 and GCC 4.0.3. It also works after
>> some changes. :-)
>>
>> First, I think there should be an important definition for openalpp. Modify
>> the CMakeLists.txt in src/openalpp:
>>
>> add_definitions(
>>  -DOPENALPP_EXPORTS
>>  -DOPENAL_VERSION=2007
>>  #-D_USRDLL
>> )
>>
>> Otherwise I got lots of compile errors because of missing the OpenAL
>> version. The OPENAL_VERSION macro had been defined in the configure.in before
>> and maybe it could be made as an CMake option to users from now on.
>>
>> And I would suggest do a few changes to the FindOGG.cmake, especially the
>> FIND_LIBRARY(OGG_LIBRARY ...) macro, to make it work in Linux. See
>> attachment for details.
>> Cheers,
>>
>> Wang Rui
>> 2009/1/5 Sukender <suky0...@free.fr>
>>
>>> Hi again,
>>>
>>> I commited the "INCLUDE_WITH_VARIABLES" changes and fixed a few bugs. I
>>> also tested with dependencies in a single directory and now it works.
>>> I hope that's ok under linux/gcc (and other platforms/compilers); could you
>>> test it please? Thanks.
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>
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